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How game-breaking is it if GW Fighting Style applies to smites?
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<blockquote data-quote="ECMO3" data-source="post: 9292503" data-attributes="member: 7030563"><p>Not game breaking at all. GWM is a pretty weak feat overall. RAW the damage bonus absolutely applies and stacks with smites and there is no reason it wouldn't.</p><p></p><p>Divine Smite:</p><p><em>Starting at 2nd level, <strong><u>when you hit a creature with a melee weapon attack</u></strong>, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.</em></p><p></p><p>GWM:</p><p><em>You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:</em></p><ul> <li data-xf-list-type="ul"><em><em>On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.</em></em></li> <li data-xf-list-type="ul"><em><em>Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll.<strong><u> If the attack hits, </u></strong>you add +10 to the attack's damage.</em></em></li> </ul><p></p><p>You take the -5, if you hit you do +10 damage and can then choose to smite with whatever level spell you have. You can also smite on the bonus action attack if you get it, and on a Paladin this is actually the bigger benefit.</p><p></p><p>TBH a Paladin is generally going to do more damage WITHOUT using the -5/+10 unless you have low ACs, frequent advantage or so many fights you run out of spell slots regularly. Rule of thumb is the more dice you get when you roll damage, the less effective the +10 is.</p><p></p><p>For example - 5th level paladin with greatsword 16 strength (+6 attack bonus) who uses a 1st level smite on an attack against AC15</p><p></p><p>GWM using +5/-10 average damage per <u>attack</u>: 10.95</p><p></p><p>GWM not using +5/-10 average damage per <u>attack</u>: 12.2</p><p></p><p>Paladin who took a strength ASI and has 18 strength damage per <u>attack</u>: 13.8</p><p></p><p>Now in all fairness the character using the +5/-10 is using slots at a slower rate than the other two examples.</p><p></p><p>If we are talking about OP Paladins, an Arcane Trickster or Sword Bard who takes 2 levels in Paladin for smite is far more "gamebreaking" but still underpowered compared to a full caster who concentrates on spells.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9292503, member: 7030563"] Not game breaking at all. GWM is a pretty weak feat overall. RAW the damage bonus absolutely applies and stacks with smites and there is no reason it wouldn't. Divine Smite: [I]Starting at 2nd level, [B][U]when you hit a creature with a melee weapon attack[/U][/B], you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.[/I] GWM: [I]You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:[/I] [LIST] [*][I][I]On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.[/I][/I] [*][I][I]Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll.[B][U] If the attack hits, [/U][/B]you add +10 to the attack's damage.[/I][/I] [/LIST] You take the -5, if you hit you do +10 damage and can then choose to smite with whatever level spell you have. You can also smite on the bonus action attack if you get it, and on a Paladin this is actually the bigger benefit. TBH a Paladin is generally going to do more damage WITHOUT using the -5/+10 unless you have low ACs, frequent advantage or so many fights you run out of spell slots regularly. Rule of thumb is the more dice you get when you roll damage, the less effective the +10 is. For example - 5th level paladin with greatsword 16 strength (+6 attack bonus) who uses a 1st level smite on an attack against AC15 GWM using +5/-10 average damage per [U]attack[/U]: 10.95 GWM not using +5/-10 average damage per [U]attack[/U]: 12.2 Paladin who took a strength ASI and has 18 strength damage per [U]attack[/U]: 13.8 Now in all fairness the character using the +5/-10 is using slots at a slower rate than the other two examples. If we are talking about OP Paladins, an Arcane Trickster or Sword Bard who takes 2 levels in Paladin for smite is far more "gamebreaking" but still underpowered compared to a full caster who concentrates on spells. [/QUOTE]
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How game-breaking is it if GW Fighting Style applies to smites?
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