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How game-breaking is it if GW Fighting Style applies to smites?
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<blockquote data-quote="UngeheuerLich" data-source="post: 9292945" data-attributes="member: 59057"><p>That calculation assumes unlimited spell slots. As soon as you factor that in, GWM is still situationally useful. </p><p></p><p>Paladins usually have ways to imcrease their to hit bonus (devotion +cha, vengeance advantage). So even if you hot less, you are still good at hitting and you might save one or the other spell slot. </p><p>The cleave part always comes in handy.</p><p></p><p>So while definitely less useful than on other melee classes, it is still quite ok. </p><p></p><p></p><p>On the other hand, allowing great weapon fighting style to stack with smites is a whole different story. And before the errata quite early in the 5e life cycle, it was definitely OP. That combined with no rule that disallowed stacking paladin auras made some fun paladins.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9292945, member: 59057"] That calculation assumes unlimited spell slots. As soon as you factor that in, GWM is still situationally useful. Paladins usually have ways to imcrease their to hit bonus (devotion +cha, vengeance advantage). So even if you hot less, you are still good at hitting and you might save one or the other spell slot. The cleave part always comes in handy. So while definitely less useful than on other melee classes, it is still quite ok. On the other hand, allowing great weapon fighting style to stack with smites is a whole different story. And before the errata quite early in the 5e life cycle, it was definitely OP. That combined with no rule that disallowed stacking paladin auras made some fun paladins. [/QUOTE]
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How game-breaking is it if GW Fighting Style applies to smites?
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