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How game-breaking is it if GW Fighting Style applies to smites?
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<blockquote data-quote="Fanaelialae" data-source="post: 9293242" data-attributes="member: 53980"><p>Sure, but I was just discussing how the math works. The guy without GWM can benefit from everything you listed just as easily.</p><p></p><p>Let's look at my previous example, but assume this character has exactly enough to hit bonus that he only misses on a natural 1, and always has advantage. </p><p></p><p>Keep in mind that this is extremely generous and will certainly not always be true in actual play. For example, while advantage is admittedly easy to get, disadvantage isn't hard to inflict (and cancels out advantage).</p><p></p><p>The character has a 99.75% chance to hit, for 8 damage per hit. With GWM, they need to roll a 7 or better to hit, meaning that with advantage their chance to hit is 92%, for 18 damage.</p><p></p><p>Without GWM: 7.98 DMG</p><p>With GWM: 16.56</p><p></p><p>GWM increases the damage by about 108%.</p><p></p><p>Now let's add 9 damage for a 1st level smite to each.</p><p></p><p>Without GWM: 16.9575 DMG</p><p>With GWM: 24.84 DMG</p><p></p><p>GWM increases the damage by about 46% in this instance.</p><p></p><p>As you can see, the same trends hold in this (exceedingly generous) example. The more damage you do, the less value GWM adds. It certainly doesn't make it bad. But that's how the math works.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 9293242, member: 53980"] Sure, but I was just discussing how the math works. The guy without GWM can benefit from everything you listed just as easily. Let's look at my previous example, but assume this character has exactly enough to hit bonus that he only misses on a natural 1, and always has advantage. Keep in mind that this is extremely generous and will certainly not always be true in actual play. For example, while advantage is admittedly easy to get, disadvantage isn't hard to inflict (and cancels out advantage). The character has a 99.75% chance to hit, for 8 damage per hit. With GWM, they need to roll a 7 or better to hit, meaning that with advantage their chance to hit is 92%, for 18 damage. Without GWM: 7.98 DMG With GWM: 16.56 GWM increases the damage by about 108%. Now let's add 9 damage for a 1st level smite to each. Without GWM: 16.9575 DMG With GWM: 24.84 DMG GWM increases the damage by about 46% in this instance. As you can see, the same trends hold in this (exceedingly generous) example. The more damage you do, the less value GWM adds. It certainly doesn't make it bad. But that's how the math works. [/QUOTE]
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How game-breaking is it if GW Fighting Style applies to smites?
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