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How happy are you with your regular ruleset?
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<blockquote data-quote="John Dallman" data-source="post: 9340904" data-attributes="member: 6999616"><p>I'm playing in AD&D1e and GURPS 4e campaigns, both of which I'm very satisfied with, and running two GURPS 4e campaigns, likewise. In all cases, the ruleset being used fits well with the setting and the style of play.</p><p></p><p>My answer in the poll was "Very satisfied" for GURPS 4e, because that's the one with the most games happening in it, and the most overlap of the groups. </p><p></p><p>I'm also playing an Honor & Intrigue campaign, where the GM always wants a slightly more cinematic style of play than I can handle. I'm partially sighted, so the tropes of TV and movie action he subscribes to are unknown and incomprehensible to me. We have managed to calm him down over the years: he had a homebrew system where the combat system absolutely required thinking like a film director, and he had trouble with the idea that this was both impossible and undesirable.</p><p></p><p>Finally, I have played a couple of sessions of Blades in the Dark, but it is not working well. The players are quite traditional, and find the system overly mechanises the role-playing. The experience system also means that if we pull off jobs smoothly, the combat characters don't get any advancement. I expect Sunday's session to be the last.</p></blockquote><p></p>
[QUOTE="John Dallman, post: 9340904, member: 6999616"] I'm playing in AD&D1e and GURPS 4e campaigns, both of which I'm very satisfied with, and running two GURPS 4e campaigns, likewise. In all cases, the ruleset being used fits well with the setting and the style of play. My answer in the poll was "Very satisfied" for GURPS 4e, because that's the one with the most games happening in it, and the most overlap of the groups. I'm also playing an Honor & Intrigue campaign, where the GM always wants a slightly more cinematic style of play than I can handle. I'm partially sighted, so the tropes of TV and movie action he subscribes to are unknown and incomprehensible to me. We have managed to calm him down over the years: he had a homebrew system where the combat system absolutely required thinking like a film director, and he had trouble with the idea that this was both impossible and undesirable. Finally, I have played a couple of sessions of Blades in the Dark, but it is not working well. The players are quite traditional, and find the system overly mechanises the role-playing. The experience system also means that if we pull off jobs smoothly, the combat characters don't get any advancement. I expect Sunday's session to be the last. [/QUOTE]
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