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<blockquote data-quote="Distracted DM" data-source="post: 9341166" data-attributes="member: 6894926"><p>Somewhat Satisfied. </p><p></p><p>EN's Level Up A5e is great- for the Monstrous Menagerie and Trials & Treasures. And their dungeon delves book. </p><p></p><p>I like most of the Adventurers Guide as well! Except the origins and some of the classes/features result in <strong>much</strong> more powerful characters than you'd get from 5e- some of them brokenly so. </p><p></p><p>The good news is that a lot of these things are easy to house-ruled fixes for! The bad news is that one of the reasons I picked up A5e in the first place was to <em>get away</em> from the IMO bad design decisions made further into 5e's lifecycle... Having to house-rule A5e's classes and maneuvers etc. sort of defeats the purpose. </p><p></p><p>I could probably pick and choose from 5e and A5e's classes to make the "perfect" 5e experience for my table... But until then, I guess I have to stick to fixing issues as we find them. It's better than 5e.</p></blockquote><p></p>
[QUOTE="Distracted DM, post: 9341166, member: 6894926"] Somewhat Satisfied. EN's Level Up A5e is great- for the Monstrous Menagerie and Trials & Treasures. And their dungeon delves book. I like most of the Adventurers Guide as well! Except the origins and some of the classes/features result in [B]much[/B] more powerful characters than you'd get from 5e- some of them brokenly so. The good news is that a lot of these things are easy to house-ruled fixes for! The bad news is that one of the reasons I picked up A5e in the first place was to [I]get away[/I] from the IMO bad design decisions made further into 5e's lifecycle... Having to house-rule A5e's classes and maneuvers etc. sort of defeats the purpose. I could probably pick and choose from 5e and A5e's classes to make the "perfect" 5e experience for my table... But until then, I guess I have to stick to fixing issues as we find them. It's better than 5e. [/QUOTE]
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