Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How happy are you with your regular ruleset?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Distracted DM" data-source="post: 9341497" data-attributes="member: 6894926"><p>Yup. On the face of it A5e looks like the good parts of 3e customization+flavor but in 5e- which I like. For example their herald (paladin) has smites, but SMITE isnt the biggest mechanical identify of the class. </p><p>Their maneuvers are kind of Book of Nine Swords for 5e- it makes martials very cool.</p><p>On the <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> side of this, characters will have A LOT of features, so many that players can feel overwhelmed or totally forget about some of them. "I think I have a feature that lets me use my Wisdom for all Arcana, History, Nature, or Religion checks." Takes 1 minute to parse their list of features. "Oh damn it's only for History, Nature, or Religion- not Arcana." </p><p>And the origins, heritage/culture/background/destiny, are going to make the PCs surprisingly powerful out of the gate. You can easily have two resistances to common damage types, for instance, plus a host of other cool but very powerful options. Heck, you can even be sometimes <em>immune</em> to fire or lightning or whatever. It reminded me of the original 5e yuan-ti <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>They had a lot of designers working on separate sections of the books with not enough communication- which results in some weird stuff or interactions because they didn't seem to have a really solid editor. For example there are some maneuvers which sound really cool- like <a href="https://a5e.tools/node/669" target="_blank">Defy Magic.</a> But it turns out that there are only 2-3 creatures in the entire Monstrous Menagerie that this'll be worth using on at the level that the Herald can get this maneuver, because it only works on spell <em>attacks, </em>meaning attack rolls. And the herald only knows 6 maneuvers- this is a trap choice unless you house-rule it to expand its usefulness. </p><p></p><p>Some maneuvers are just plain OP, but you won't know it 'til the fighter is 5th level and using <a href="https://a5e.tools/node/667" target="_blank">Stunning Assault</a> in every encounter. So you have to house-rule it to be useful but not ridiculously good. </p><p></p><p>And then there are some classes, like the <a href="https://a5e.tools/rules/berserker-class" target="_blank">Berserker</a>. Apparently the designer of the berserker thought the 5e barbarian was incredibly weak, because they took what is probably a 7 or 8/10 class and cranked it up to 12. Heavy armor, evasion, danger sense, expanded crits which will blind creatures with no save, and a <a href="https://a5e.tools/node/3705" target="_blank">couple</a> <a href="https://a5e.tools/node/3706" target="_blank">subclasses</a> that are so clearly better than every other option that after all this you should really just toss in the towel and use the 5e barbarian instead.</p><p></p><p>That being said, I still run A5e and their T&T book and MM are <em>fantastic. </em>Buuut I am open to checking out other options when it comes to classes etc.</p></blockquote><p></p>
[QUOTE="Distracted DM, post: 9341497, member: 6894926"] Yup. On the face of it A5e looks like the good parts of 3e customization+flavor but in 5e- which I like. For example their herald (paladin) has smites, but SMITE isnt the biggest mechanical identify of the class. Their maneuvers are kind of Book of Nine Swords for 5e- it makes martials very cool. On the :( side of this, characters will have A LOT of features, so many that players can feel overwhelmed or totally forget about some of them. "I think I have a feature that lets me use my Wisdom for all Arcana, History, Nature, or Religion checks." Takes 1 minute to parse their list of features. "Oh damn it's only for History, Nature, or Religion- not Arcana." And the origins, heritage/culture/background/destiny, are going to make the PCs surprisingly powerful out of the gate. You can easily have two resistances to common damage types, for instance, plus a host of other cool but very powerful options. Heck, you can even be sometimes [I]immune[/I] to fire or lightning or whatever. It reminded me of the original 5e yuan-ti :( They had a lot of designers working on separate sections of the books with not enough communication- which results in some weird stuff or interactions because they didn't seem to have a really solid editor. For example there are some maneuvers which sound really cool- like [URL='https://a5e.tools/node/669']Defy Magic.[/URL] But it turns out that there are only 2-3 creatures in the entire Monstrous Menagerie that this'll be worth using on at the level that the Herald can get this maneuver, because it only works on spell [I]attacks, [/I]meaning attack rolls. And the herald only knows 6 maneuvers- this is a trap choice unless you house-rule it to expand its usefulness. Some maneuvers are just plain OP, but you won't know it 'til the fighter is 5th level and using [URL='https://a5e.tools/node/667']Stunning Assault[/URL] in every encounter. So you have to house-rule it to be useful but not ridiculously good. And then there are some classes, like the [URL='https://a5e.tools/rules/berserker-class']Berserker[/URL]. Apparently the designer of the berserker thought the 5e barbarian was incredibly weak, because they took what is probably a 7 or 8/10 class and cranked it up to 12. Heavy armor, evasion, danger sense, expanded crits which will blind creatures with no save, and a [URL='https://a5e.tools/node/3705']couple[/URL] [URL='https://a5e.tools/node/3706']subclasses[/URL] that are so clearly better than every other option that after all this you should really just toss in the towel and use the 5e barbarian instead. That being said, I still run A5e and their T&T book and MM are [I]fantastic. [/I]Buuut I am open to checking out other options when it comes to classes etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How happy are you with your regular ruleset?
Top