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How happy are you with your regular ruleset?
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<blockquote data-quote="Blue" data-source="post: 9341595" data-attributes="member: 20564"><p>Man, we have different experiences. I loathed CoC 7e as a ruleset. Everything was around a horrible skill system, where similar skills were separated and there was zero synergy between things you think someone good at one would be good at others. I dumped a large number of my starting points into variations of a skill because I'd be good at all of them, and then many never came up in play. Advancement mechanics were very randomized, making some characters advance a lot faster than others based on pure luck, without enough rolls over the course of a campaign for averages to statistical assert themselves. In addition, since the system required a successful roll in play and a failing roll at advancement time, if you didn't start competent in a skill from character creation it's basically impossible to become so. You <em>need</em> to min/max to have a character where you aren't shooting yourself in the foot before play starts, and that's entirely from the ruleset.</p><p></p><p>The poll asked about rulesets, so adventures and the like that you mentioned are out of scope. But the player-facing rules of CoC 7E were literally the worst modern set of mechanics I have played with.</p></blockquote><p></p>
[QUOTE="Blue, post: 9341595, member: 20564"] Man, we have different experiences. I loathed CoC 7e as a ruleset. Everything was around a horrible skill system, where similar skills were separated and there was zero synergy between things you think someone good at one would be good at others. I dumped a large number of my starting points into variations of a skill because I'd be good at all of them, and then many never came up in play. Advancement mechanics were very randomized, making some characters advance a lot faster than others based on pure luck, without enough rolls over the course of a campaign for averages to statistical assert themselves. In addition, since the system required a successful roll in play and a failing roll at advancement time, if you didn't start competent in a skill from character creation it's basically impossible to become so. You [I]need[/I] to min/max to have a character where you aren't shooting yourself in the foot before play starts, and that's entirely from the ruleset. The poll asked about rulesets, so adventures and the like that you mentioned are out of scope. But the player-facing rules of CoC 7E were literally the worst modern set of mechanics I have played with. [/QUOTE]
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