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<blockquote data-quote="overgeeked" data-source="post: 9341597" data-attributes="member: 86653"><p>It does not deliver the gaming experience I want and, frankly, it's boring as a game.</p><p></p><p>Characters are too powerful from the jump, they are practically immortal, can't really be hurt...and when they are hurt it doesn't last, so there are effectively zero stakes. The classes are ridiculously unbalanced. The monsters are boring. What little balance early levels have vanishes quickly as you progress. There's too many rules and most of them are pointlessly fiddly. It sounds paradoxical, but heavier games are more limiting than lighter games. You have 13 classes and any idea you have either fits within those 13 classes or it doesn't fit in 5E. Lighter games, with more free-form character creation offer that ever elusive "anything you can imagine" that 5E promises but is systemically incapable of delivering on.</p><p></p><p>If you have even a basic understanding of math, the referee follows the default guidelines for the game, and your group even poorly works together...you're all but guaranteed to win every fight and never lose. It feels like the cartoon version of D&D. If I wanted cartoon characters obeying cartoon physics, I'd play Toon. I love that game, for what it's worth. </p><p></p><p>5E is like the worst of all possible worlds. It sells itself as a collaborative storytelling game but sucks at it and the majority of the community isn't actually interested in either collaboration (the railroading "storyteller" DMs) or they're not interested in story (the gamers who optimize the fun and drama out of play). Everything 5E wants to do, other games do better. If you want any drama or story, you have to bring it yourself. At which point, what's the point of playing 5E instead of something else? The singular selling point is the brand recognition.</p><p></p><p>For fantasy gaming, I'm of two minds. Either I want something that's lighter and more player-creativity focused, so OSR, NSR, and FKR games. Rules light, quick play, more fragile characters, and the players have to think and be creative to survive. Those sing. Or I want a game that's lighter and overtly focused on story creation, so PbtA, FitD, Fate Accelerated, Fate Condensed, etc. Those sing, too.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9341597, member: 86653"] It does not deliver the gaming experience I want and, frankly, it's boring as a game. Characters are too powerful from the jump, they are practically immortal, can't really be hurt...and when they are hurt it doesn't last, so there are effectively zero stakes. The classes are ridiculously unbalanced. The monsters are boring. What little balance early levels have vanishes quickly as you progress. There's too many rules and most of them are pointlessly fiddly. It sounds paradoxical, but heavier games are more limiting than lighter games. You have 13 classes and any idea you have either fits within those 13 classes or it doesn't fit in 5E. Lighter games, with more free-form character creation offer that ever elusive "anything you can imagine" that 5E promises but is systemically incapable of delivering on. If you have even a basic understanding of math, the referee follows the default guidelines for the game, and your group even poorly works together...you're all but guaranteed to win every fight and never lose. It feels like the cartoon version of D&D. If I wanted cartoon characters obeying cartoon physics, I'd play Toon. I love that game, for what it's worth. 5E is like the worst of all possible worlds. It sells itself as a collaborative storytelling game but sucks at it and the majority of the community isn't actually interested in either collaboration (the railroading "storyteller" DMs) or they're not interested in story (the gamers who optimize the fun and drama out of play). Everything 5E wants to do, other games do better. If you want any drama or story, you have to bring it yourself. At which point, what's the point of playing 5E instead of something else? The singular selling point is the brand recognition. For fantasy gaming, I'm of two minds. Either I want something that's lighter and more player-creativity focused, so OSR, NSR, and FKR games. Rules light, quick play, more fragile characters, and the players have to think and be creative to survive. Those sing. Or I want a game that's lighter and overtly focused on story creation, so PbtA, FitD, Fate Accelerated, Fate Condensed, etc. Those sing, too. [/QUOTE]
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