After working out how to use damage dice in True20 (pending testing) I thought to myself "hey, if I changed to damage save for NPCs/monsters I doubt anyone would ever know"
And it got me thinking... so long as you kept the damage from getting too high (or converting it down at a scale if it was high damage) there really isn't a reason you couldn't use Damage Saves.
Seems interesting, but really only playtesting would prove that it works.
And it got me thinking... so long as you kept the damage from getting too high (or converting it down at a scale if it was high damage) there really isn't a reason you couldn't use Damage Saves.
Seems interesting, but really only playtesting would prove that it works.