Ganymede81
First Post
As an attorney that works in appellate law, I always make sure my rulings have citations to the text, to relevant previous rulings, and to on-point analyses elsewhere.
On the other hand, the majority of the folks have been IT professionals for a couple decades. When we opt to handwave computers, there's nothing subtle about it. "Yeah, your character does something improbable and you crack the bank's security. We're going to skip any details."
Fundamentally, intelligence and wisdom are both abstractions. Neither exists in the real world as they exist in D&D, it's not obvious what either means, they aren't easy to define, and IMO neither necessarily means what people commonly think that they mean (all intelligence is soft intelligence, IMO). I'm ok with the natural ability of surviving being intuition, perceptiveness, and self-control, even if as a practical matter no human is going to survive serious challenges without considerable knowledge.
There's a balance. Suspension of disbelief can bend quite a bit, but it eventually breaks.But it is a good point. Do you want the TV/movie "type random keys" hack that always takes a few minutes or a real world hack that may take months of effort.
Same with a lot of skills, and things that PCs do. How realistic is the story you want to tell? Does it matter if you're unrealistic because of ignorance or play style?
This. If we think too hard about it, it just doesn't make sense that anyone could have a 16 intelligence and an 8 wisdom (or 18 and 3, if rolling). There's too much interconnectedness, there. It makes no more sense than having a 16 dexterity and only an 8 strength -- to actually move your body that well, you need good muscles. It's only because of the abstract nature of the rules that it's even possible. Sure, you could build a system that required strength and dexterity to be within, say, 4 points of each other, but it'd potentially cause other issues and the complexity just isn't worth it unless you've got some real OCD about the topic.Fundamentally, intelligence and wisdom are both abstractions. Neither exists in the real world as they exist in D&D, it's not obvious what either means, they aren't easy to define, and IMO neither necessarily means what people commonly think that they mean (all intelligence is soft intelligence, IMO). I'm ok with the natural ability of surviving being intuition, perceptiveness, and self-control, even if as a practical matter no human is going to survive serious challenges without considerable knowledge.
So no ... it's not perfect. But IMHO it's good enough.
Well considering that many people think there are 9 types of intelligence (which seem to encompass everything but strength and con) I think D&D was actually ahead of it's time.
This. If we think too hard about it, it just doesn't make sense that anyone could have a 16 intelligence and an 8 wisdom (or 18 and 3, if rolling).
This. If we think too hard about it, it just doesn't make sense that anyone could have a 16 intelligence and an 8 wisdom (or 18 and 3, if rolling). There's too much interconnectedness, there. It makes no more sense than having a 16 dexterity and only an 8 strength -- to actually move your body that well, you need good muscles. It's only because of the abstract nature of the rules that it's even possible. Sure, you could build a system that required strength and dexterity to be within, say, 4 points of each other, but it'd potentially cause other issues and the complexity just isn't worth it unless you've got some real OCD about the topic.
Actually, no. I can actually was friends with an 18 intelligence 3 wisdom sort of person who was profoundly intelligent, but basically needed an adult caretaker to watch after him. I was just barely intelligent enough to understand him, and he found me just barely intelligent enough to not be threatening and mysterious.
And while I agree agility is interconnected with strength, dexterity is a far broader concept. It certainly not at all clear to me that anyone who is strong is necessarily agile or dexterous, and it's only slightly more convincing that high agility implies high strength to weight ratio. And in any event, since Mass is not an ability score (as it is in BRP/CoC) in D&D, it's not clear how we would accurately constrain the two anyway.