JoeGKushner said:
So that sounds like four characters altogether. How have they played out? My group is sometimes a little slow to playtest material so I hav to spring it on them in the form of NPCs and other bits.
I'm still waiting for people to be free before the Ulek game gets underway (mainly myself). I was performing last Sunday and this Sunday, so it'll be next weekend before we can start.
Only one PC in the Mark of Heroes game, as it turned out. A 4th level human Totemist.
Here's the stats he used:
Riley
Male Human Totemist 4
CG Medium humanoid
Init +0;
Senses Spot +8, Listen +1* (+7 with essentia)
Languages Common
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AC 18, touch 11, flat-footed 18
hp 35 (4 HD)
Fort +7,
Ref +5,
Will +2
--
Speed 30 ft (6 squares)
Melee 2 claws +5/+5 (1d6+2 plus 3d4 acid) or
Melee +1 longspear +6 (1d8+4/x3, reach) or
Ranged mwk lt crossbow +5 (1d8/x3, 80 ft)
Base Atk: +4;
Grp: +6
Atk Options Cleave, Power Attack
Special Actions teleport self only up to 10 ft.
Combat Gear 4 potions of cure light wounds
--
Essentia Pool 3;
Capacity 1;
Chakra Binds 1;
Soulmelds 4
Essentia Investment
-
Blink shirt 0 (teleport 10 ft. as standard action)
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Kruthik claws 3 (+10 competence bonus to Hide & Move Silently checks; 2 claws, 1d6+2+3d4 acid; bound to totem chakra; Expanded Soulmeld Capacity)
-
Wormtail belt 0 (+2 natural AC)
-
Yrthrak mask 0 (+4 competence bonus to Listen checks)
--
Abilities Str 14, Dex 13, Con 16, Int 10, Wis 12, Cha 8
SQ chakra binds (totem +1); illiteracy; totem's protection; wild empathy +4 (+8 vs kruthik)
Feats Cleave, Expanded Soulmeld Capacity, Power Attack (b)
Skills Handle Animal +6; Knowledge (nature) +9; Spellcraft +7; Spot +9; Survival +7 (+9 outdoors)
Possessions combat gear plus +1 longspear, +1 chain shirt, 110 gp
Totem's Protection (Ex): +4 bonus on saves against abilities of magical beasts
The character was very effective in combat; about the same level as the 4th level Barbarian in my Age of Worms campaign.
I'm very much looking forward to seeing an incarnate in play, though.
Cheers!