Emiricol
Registered User
In T13K, humans run over half the countries of the world. While non-humans live in most every area of the world, there are two Dwarven nations and an Elven nation as well as a lizardman-like nation and a goblinoid nation all occupying the central areas. Other than Mittendein, which is a human nation in the middle area, all other human lands occupy the periphery of the world - the islands, the burnling southlands, and the frozen northlands.Mark said:As asked - How "Human-centric" is your campaign/setting?![]()
Gnomes had a nation, but it was enslaved long ago by the goblinoids. The gnomes that remain free in the world mourn their fate, and the race may be dying out slowly (too soon to tell, as it is a young world still).
So - about 50% human-centric.