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General Tabletop Discussion
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How I got rid of the 5-minute adventure day and nova-resting
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<blockquote data-quote="Harr" data-source="post: 4584922" data-attributes="member: 47190"><p>The answer to this is "depends on what makes an interesting story!" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>For example, in our very first session in which I started doing this, there were a few quests, one was to chase the assassin through the woods, one was to assist a wizard in a demon-binding ritual, and one was to escort a cute little healer girl to resurrect a fallen captain in the middle of a war with orcs, and defend her while she completed the Raise Dead ritual. </p><p></p><p>The players immediately went "Escort?? <em>Healer?!</em> Laaaaaamme!!" And chose the assassin-hunting quest.</p><p></p><p>Well... happens that that healer was forced to go on her mission alone... and hasn't been heard from since. I casually mentioned this in the last session. I haven't decided what's going to happen with her yet... she may need rescuing from somewhere... OR she may come back to the city as some kind of violated undead horror type thing. Who knows? That's the fun!</p><p></p><p>Other quests though, might keep for a few sessions, with the situation getting worse, OR I might just drop them out of the story altogether, cause they get to be too many to keep track of. This happened with one particular quest that I thought would be SO AWESOME, it was going to be them dressing up as nobles and infiltrating a noble's mansion duraing a party to break out a thief from the dungeons there. The party took a look at the quest and went MEH. Weren't interested <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p>So I just let that particular situation fade out, maybe I'll use it again some day. But at least I got to keep the game focused on what's fun for everybody, without forcing what's just for just me.</p></blockquote><p></p>
[QUOTE="Harr, post: 4584922, member: 47190"] The answer to this is "depends on what makes an interesting story!" :) For example, in our very first session in which I started doing this, there were a few quests, one was to chase the assassin through the woods, one was to assist a wizard in a demon-binding ritual, and one was to escort a cute little healer girl to resurrect a fallen captain in the middle of a war with orcs, and defend her while she completed the Raise Dead ritual. The players immediately went "Escort?? [i]Healer?![/i] Laaaaaamme!!" And chose the assassin-hunting quest. Well... happens that that healer was forced to go on her mission alone... and hasn't been heard from since. I casually mentioned this in the last session. I haven't decided what's going to happen with her yet... she may need rescuing from somewhere... OR she may come back to the city as some kind of violated undead horror type thing. Who knows? That's the fun! Other quests though, might keep for a few sessions, with the situation getting worse, OR I might just drop them out of the story altogether, cause they get to be too many to keep track of. This happened with one particular quest that I thought would be SO AWESOME, it was going to be them dressing up as nobles and infiltrating a noble's mansion duraing a party to break out a thief from the dungeons there. The party took a look at the quest and went MEH. Weren't interested :( So I just let that particular situation fade out, maybe I'll use it again some day. But at least I got to keep the game focused on what's fun for everybody, without forcing what's just for just me. [/QUOTE]
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How I got rid of the 5-minute adventure day and nova-resting
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