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How I got rid of the 5-minute adventure day and nova-resting
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<blockquote data-quote="ExploderWizard" data-source="post: 4584931" data-attributes="member: 66434"><p>I don't know about the OP but I like the idea that the PC's can't possibly be everywhere at once and that some problems get nipped before they become a major catastrophe and others continue to develop into problems so big ( war, famine, dogs and cats living together, ect) that a great deal more effort is needed to correct them. </p><p> </p><p>I like this approach for a couple reasons. For one, it really stresses the fact that heroes are in short supply and that the world is a dangerous place. One little band of fortune seekers cannot hope to make everything thats wrong with the world go away.</p><p> </p><p>Second, if low level adventurers were able to handle every single problem before it got worse then what are more powerful adventurers needed for? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4584931, member: 66434"] I don't know about the OP but I like the idea that the PC's can't possibly be everywhere at once and that some problems get nipped before they become a major catastrophe and others continue to develop into problems so big ( war, famine, dogs and cats living together, ect) that a great deal more effort is needed to correct them. I like this approach for a couple reasons. For one, it really stresses the fact that heroes are in short supply and that the world is a dangerous place. One little band of fortune seekers cannot hope to make everything thats wrong with the world go away. Second, if low level adventurers were able to handle every single problem before it got worse then what are more powerful adventurers needed for? ;) [/QUOTE]
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Community
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How I got rid of the 5-minute adventure day and nova-resting
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