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General Tabletop Discussion
*TTRPGs General
How I got rid of the 5-minute adventure day and nova-resting
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<blockquote data-quote="Harr" data-source="post: 4584976" data-attributes="member: 47190"><p>This is definitely true. For example, in the quest where a wily female rogue seduced the city's alchemist and stole his golem-control amulet, like I said above, in the moment of her capture the rogue offered to become the party's ally if they let her go. They did let her go. Then they had to pretend they had killed her; they succeeded in convincing the city's captain of the town guard that she was dead, so he "called off" his guard who were searching for her, BUT, there was no way they could convince the very alchemist who mad made the golem that the golem wasn't still under her control; he just knew. </p><p></p><p>So, to finish up that particular quest I described Wesso (the alchemist) getting angry and asking them if they thought he was some kind of idiot, and a fine mess they've done and he wouldn't be asking them for help again! And now every time they want to buy potions or alchemy stuff (which they have to do often since we have no cleric or warlord in the party) I just say "Ok, you go to Wesso's place" and a little feeling of chilly resentment fills the room <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Which is good I think! Let them develop their own relationship with NPCs based on the choices they make as well. Wesso might end up selling them out sometime in the future, or something, don't know yet. But at the same time Skwee (the rogue with the pet iron golem) is grateful and is sure to be a very important ally in times to come.</p></blockquote><p></p>
[QUOTE="Harr, post: 4584976, member: 47190"] This is definitely true. For example, in the quest where a wily female rogue seduced the city's alchemist and stole his golem-control amulet, like I said above, in the moment of her capture the rogue offered to become the party's ally if they let her go. They did let her go. Then they had to pretend they had killed her; they succeeded in convincing the city's captain of the town guard that she was dead, so he "called off" his guard who were searching for her, BUT, there was no way they could convince the very alchemist who mad made the golem that the golem wasn't still under her control; he just knew. So, to finish up that particular quest I described Wesso (the alchemist) getting angry and asking them if they thought he was some kind of idiot, and a fine mess they've done and he wouldn't be asking them for help again! And now every time they want to buy potions or alchemy stuff (which they have to do often since we have no cleric or warlord in the party) I just say "Ok, you go to Wesso's place" and a little feeling of chilly resentment fills the room :) Which is good I think! Let them develop their own relationship with NPCs based on the choices they make as well. Wesso might end up selling them out sometime in the future, or something, don't know yet. But at the same time Skwee (the rogue with the pet iron golem) is grateful and is sure to be a very important ally in times to come. [/QUOTE]
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How I got rid of the 5-minute adventure day and nova-resting
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