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How I got rid of the 5-minute adventure day and nova-resting
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<blockquote data-quote="Harr" data-source="post: 4585970" data-attributes="member: 47190"><p>Heh I know that's a joke, but that's actually the idea brought to tabletop! The WANTED board in the inn has a list of whatever NPC's in the city has a quest to give the party. The idea is they don't have to walk around, they can go to the inn, look at the list, go straight to that person, hear the quest description and either accept the quest, reject it, or leave it for later. It accomplishes pretty much the same function as the exclamation marking does in the 3D environment of WoW: It helps with the random wandering around *if* you choose to use it.</p><p></p><p>Of course it doesn't mean they can't find a quest by accident while going shopping or by just randomly talking to someone, but I haven't tried to do that yet... will make a note of it.</p><p></p><p></p><p></p><p>That's a great idea and one I will have to try to incorporate. I've consciously steered away from the "the guy that hired you is actually evil and betrays you!!!" type of things because it's just SO cliche they expect it at every turn... but something like what you describe sounds cool.</p><p></p><p></p><p></p><p>That is an *awesome* idea! Would never have thought of something like that... maybe an ally they make in a previous quest is at odds with an ally from another previous quest. I'm definitely doing this.</p><p></p><p></p><p></p><p>Hm, that sounds good, Id be worried though that I could pull it off. Obviously if I could it would be great though, but from past experience I've become leery of complexity of more than one thing happening at once. I actually have a big rule that [ame=http://www.youtube.com/watch?v=waa2ucfgVgQ]you never split the party[/ame] that every player is aware about (and agrees with).</p><p></p><p>(<strong>EDIT -></strong> Uuhhm, ok I didn't mean for that to embed like that (??), just wanted to make an anchor-text link sorry)</p><p></p><p></p><p></p><p>No only the standard, but the game can get bogged down and collapse under its own weight, which has happened. Nevertheless, that sort of thing remains the 'horizon' that I work towards when I think about improving my DMing.</p></blockquote><p></p>
[QUOTE="Harr, post: 4585970, member: 47190"] Heh I know that's a joke, but that's actually the idea brought to tabletop! The WANTED board in the inn has a list of whatever NPC's in the city has a quest to give the party. The idea is they don't have to walk around, they can go to the inn, look at the list, go straight to that person, hear the quest description and either accept the quest, reject it, or leave it for later. It accomplishes pretty much the same function as the exclamation marking does in the 3D environment of WoW: It helps with the random wandering around *if* you choose to use it. Of course it doesn't mean they can't find a quest by accident while going shopping or by just randomly talking to someone, but I haven't tried to do that yet... will make a note of it. That's a great idea and one I will have to try to incorporate. I've consciously steered away from the "the guy that hired you is actually evil and betrays you!!!" type of things because it's just SO cliche they expect it at every turn... but something like what you describe sounds cool. That is an *awesome* idea! Would never have thought of something like that... maybe an ally they make in a previous quest is at odds with an ally from another previous quest. I'm definitely doing this. Hm, that sounds good, Id be worried though that I could pull it off. Obviously if I could it would be great though, but from past experience I've become leery of complexity of more than one thing happening at once. I actually have a big rule that [ame=http://www.youtube.com/watch?v=waa2ucfgVgQ]you never split the party[/ame] that every player is aware about (and agrees with). ([b]EDIT ->[/b] Uuhhm, ok I didn't mean for that to embed like that (??), just wanted to make an anchor-text link sorry) No only the standard, but the game can get bogged down and collapse under its own weight, which has happened. Nevertheless, that sort of thing remains the 'horizon' that I work towards when I think about improving my DMing. [/QUOTE]
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How I got rid of the 5-minute adventure day and nova-resting
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