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How I like to be 'DMd'
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<blockquote data-quote="Quasqueton" data-source="post: 2513736" data-attributes="member: 3854"><p>First off: please take my name out of the thread title. Thanks.</p><p></p><p>I agree with your (a) and (b) points. And I have no problem with being on either side of such discussions. But your opening post suggests that when you didn't get (b) and couldn't convince the DM of (a), the only way for the DM to end the argument/debate/discussion was using (c). It's like you couldn't stop yourself from arguing, and you needed the DM to stop you. But you were aware of what you were doing enough to tell the DM what he needed to do to stop you. Kind of weird, that. Why couldn't you just stop yourself before forcing (c)?</p><p></p><p>In my situation, the Player wanted to use a magic item (requiring a standard action to activate) as a free action, because otherwise it "doesn't make sense" to him. We got into an argument, mid battle, about it. He eventually said, "Just say you're the DM, and that's it." Well hell, I was the DM at the beginning of the argument [and I was enforcing RAW].</p><p></p><p>My problem with it is that the folks I play with are my friends (they were "just" my Players first), and having to fall back on "I'm the DM" to end arguments is sort of like saying, "It's my ball" or "It's my house" or "They're my toys". Kind of an unfriendly way of resolving play disputes.</p><p></p><p>As an anecdote from the other side: I was a Player in a game when our 2nd-level party entered a "temple chamber" in the dungeon. The priest on the other side of the room opened the festivities with a <em>cause fear</em> spell on my character (at the head of the group). The priest was about 50 feet away. </p><p></p><p>Since I am usually a DM, I'm pretty knowledgable of the spells. I said, "His range can get me from there?" That would have made him at least 10th level, though I did not mention that.</p><p></p><p>The DM said something to the effect of "just go with it" or "trust me". (Don't remember his exact words.)</p><p></p><p>I said, "OK" and rolled my save, failed, and ran away.</p><p></p><p>After the game I asked about that situation. The priest was only 4th level, and the module said his opening action would be a <em>cause fear</em> spell on the first coming in the door. Unfortunately, when the DM drew the chamber on the battlemat, he mistakenly drew it too long (from alter to front door). He hadn't realized it till I mentioned the range. And that one act (casting the first spell) was the only thing affected by the mistake.</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 2513736, member: 3854"] First off: please take my name out of the thread title. Thanks. I agree with your (a) and (b) points. And I have no problem with being on either side of such discussions. But your opening post suggests that when you didn't get (b) and couldn't convince the DM of (a), the only way for the DM to end the argument/debate/discussion was using (c). It's like you couldn't stop yourself from arguing, and you needed the DM to stop you. But you were aware of what you were doing enough to tell the DM what he needed to do to stop you. Kind of weird, that. Why couldn't you just stop yourself before forcing (c)? In my situation, the Player wanted to use a magic item (requiring a standard action to activate) as a free action, because otherwise it "doesn't make sense" to him. We got into an argument, mid battle, about it. He eventually said, "Just say you're the DM, and that's it." Well hell, I was the DM at the beginning of the argument [and I was enforcing RAW]. My problem with it is that the folks I play with are my friends (they were "just" my Players first), and having to fall back on "I'm the DM" to end arguments is sort of like saying, "It's my ball" or "It's my house" or "They're my toys". Kind of an unfriendly way of resolving play disputes. As an anecdote from the other side: I was a Player in a game when our 2nd-level party entered a "temple chamber" in the dungeon. The priest on the other side of the room opened the festivities with a [i]cause fear[/i] spell on my character (at the head of the group). The priest was about 50 feet away. Since I am usually a DM, I'm pretty knowledgable of the spells. I said, "His range can get me from there?" That would have made him at least 10th level, though I did not mention that. The DM said something to the effect of "just go with it" or "trust me". (Don't remember his exact words.) I said, "OK" and rolled my save, failed, and ran away. After the game I asked about that situation. The priest was only 4th level, and the module said his opening action would be a [i]cause fear[/i] spell on the first coming in the door. Unfortunately, when the DM drew the chamber on the battlemat, he mistakenly drew it too long (from alter to front door). He hadn't realized it till I mentioned the range. And that one act (casting the first spell) was the only thing affected by the mistake. Quasqueton [/QUOTE]
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