Hello all,
For some reason I was thinking about how I like to be DMd - ie how I like my DM to manage the adventure / my character / me, I a realised that I prefer to be DMd with some Formality (!), but not necessarily with a firm hand.
For Example: Not so long ago we were doing the Gythyanki invasion from Dungeon. In the series there is a room where someone was guarding an item. If you attacked the item you drew an attack of opportunity from that person. Now there is no real way to handle this in the core rules, and albeit it was late, and we were tired, and when my character unexpectedly drew a AOO for having a swing at the item it was a real problem for me.
I argued, for (only) a few minutes, and the game stopped as the DM and I debated, and it was when I said to him "Just say I'M THE DM, and THAT IS THE RULE" and he finally did, that we moved on.
You see, I'm perfectly happy for the DM to moderate how the rules work, even on the fly, to make the adventure mimic more the style of play that the DM is going for : BUT - I want precedents set, I want a new formal structure that can be relied on to replace the RAW formal structure.
But I don't want a strict DM ! My character is a perfectly legal nightmare house of cards of classes and prestige classes, Swashbuckler, Diviner, Rogue, a few prestige classes (4 I think). Many DMs would not be happy with this - but I want the freedom to try insane combinations to synergise power and coolness - but I am happy for the DM to say (as he has) that a particular spell (etc) produces such an effect that it unbalances his game, even if published in the PHB, that the spell does not exist.
Of course, I also DM my players in much the way I want to be DMd (this hardly requires an insight bonus to realise).
How do you prefer to be DM'd ?
Is it the same or different to your preferred style of DMing ?
Rassilon.
For some reason I was thinking about how I like to be DMd - ie how I like my DM to manage the adventure / my character / me, I a realised that I prefer to be DMd with some Formality (!), but not necessarily with a firm hand.
For Example: Not so long ago we were doing the Gythyanki invasion from Dungeon. In the series there is a room where someone was guarding an item. If you attacked the item you drew an attack of opportunity from that person. Now there is no real way to handle this in the core rules, and albeit it was late, and we were tired, and when my character unexpectedly drew a AOO for having a swing at the item it was a real problem for me.
I argued, for (only) a few minutes, and the game stopped as the DM and I debated, and it was when I said to him "Just say I'M THE DM, and THAT IS THE RULE" and he finally did, that we moved on.
You see, I'm perfectly happy for the DM to moderate how the rules work, even on the fly, to make the adventure mimic more the style of play that the DM is going for : BUT - I want precedents set, I want a new formal structure that can be relied on to replace the RAW formal structure.
But I don't want a strict DM ! My character is a perfectly legal nightmare house of cards of classes and prestige classes, Swashbuckler, Diviner, Rogue, a few prestige classes (4 I think). Many DMs would not be happy with this - but I want the freedom to try insane combinations to synergise power and coolness - but I am happy for the DM to say (as he has) that a particular spell (etc) produces such an effect that it unbalances his game, even if published in the PHB, that the spell does not exist.
Of course, I also DM my players in much the way I want to be DMd (this hardly requires an insight bonus to realise).
How do you prefer to be DM'd ?
Is it the same or different to your preferred style of DMing ?
Rassilon.
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