the Jester
Legend
I'm pretty darn adaptable as a player, but there are a few things I can point to as important to me in a dm.
1. Don't coddle us! Kill us when it's appropriate. I've lost 3 pcs in 4 games in omrob's campaign before (through a combination of dumb luck and roleplaying a low-wisdom pc appropriately and sheer player stupidity), and my next pc is the oldest surviving member of the party now about 14 level later. Obviously I didn't give up.
2. Be consistent. Sure, we all forget rulings we made 2.75 years back that have never come up since; I know I do. But try to be consistent, and when the inconsistencies are pointed out to you, fix 'em one way or another.
3. Treat all (non-problem) players equally. Sure, some characters might 'bring it upon themselves'- I know some of my characters have- but the players deserve roughly equal time and fair treatment.
4. Don't hog the spotlight! Yes, YOU- the dm- should NOT hog the spotlight. It's no fun for my 3rd-level pc to watch the mighty npcs take care of things. Give me an appropriate 3rd-level job that's beneath Elminster's notice.
5. Maintain a consistent world. Truly, this is tough, but a good dm really shines, imho and ime, through a world stuffed with versimillitude like you'd stuff garlic in a green olive. Or something.
6. Give me choices. Don't force me down a path; let me choose that path. Persuade me, trick me, bribe or blackmail me, but don't just announce I'm following the road anyway if I trick, persuade, bribe or blackmail my way out of it. In other words, don't railroad me.
Interestingly, I think of all of these points, the most important to me is a willingness to kill off my characters. Without a sense of risk, I get no sense of reward from the game.
1. Don't coddle us! Kill us when it's appropriate. I've lost 3 pcs in 4 games in omrob's campaign before (through a combination of dumb luck and roleplaying a low-wisdom pc appropriately and sheer player stupidity), and my next pc is the oldest surviving member of the party now about 14 level later. Obviously I didn't give up.

![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
2. Be consistent. Sure, we all forget rulings we made 2.75 years back that have never come up since; I know I do. But try to be consistent, and when the inconsistencies are pointed out to you, fix 'em one way or another.
3. Treat all (non-problem) players equally. Sure, some characters might 'bring it upon themselves'- I know some of my characters have- but the players deserve roughly equal time and fair treatment.
4. Don't hog the spotlight! Yes, YOU- the dm- should NOT hog the spotlight. It's no fun for my 3rd-level pc to watch the mighty npcs take care of things. Give me an appropriate 3rd-level job that's beneath Elminster's notice.
5. Maintain a consistent world. Truly, this is tough, but a good dm really shines, imho and ime, through a world stuffed with versimillitude like you'd stuff garlic in a green olive. Or something.
6. Give me choices. Don't force me down a path; let me choose that path. Persuade me, trick me, bribe or blackmail me, but don't just announce I'm following the road anyway if I trick, persuade, bribe or blackmail my way out of it. In other words, don't railroad me.
Interestingly, I think of all of these points, the most important to me is a willingness to kill off my characters. Without a sense of risk, I get no sense of reward from the game.
