Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How I ran combat in AD&D - doable in 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Man in the Funny Hat" data-source="post: 6008782" data-attributes="member: 32740"><p>I started with Holmes basic using miniatures and a grid in 1976. Began the foray into AD&D with the release of the Monster Manual in 1977 still using minis and a grid. AD&D DMG specifically mention miniatures and a grid as aids to play for the very purpose of eliminating ambiguity in combat. In fact, I can probably count on the fingers of less than a full hand the number of times I've played D&D (any version) without miniatures and grid. It was a number of years before I became aware that people beyond our gaming group frequently felt the game was <em>supposed </em>to be played without them. Even if we hadn't started with them already available for our use we'd have made up something like them for that purpose.</p><p></p><p>It was where I came from. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Oh, nobody TRIED to burn their friends with fireballs, but it happened a lot.</p><p></p><p>I don't see use of miniatures and grid as <em>needing to be</em> constraints to otherwise "free-form" gameplay.</p><p></p><p>There is no practical difference to me between:</p><p>"He's blocking the passage preventing me from getting past? I shield bash him and run past. Do I need to roll or can I just do it?"</p><p>and,</p><p>"I can see that he's blocking the passage but I can also see there is room where I can push him aside. I use my shield bash ability, push him a square, and run to THIS square. I'll just take the AoO because doing all this will put me and the thief in flanking position."</p><p>except that one relies on DM judgement and fiat, and the other suggests <em>already </em>fixed rules for what would likely be a fairly common situation.</p><p></p><p>I have absolutely no reason to believe that it would be a superior approach to the game, yet have no issue with others doing so. But writing the rules that way leaves A LOT of people out in the cold who prefer NOT to play the game that way.</p><p></p><p></p><p>When it comes to debate of, or even mere use of G/S/N terminology my eyes glaze over and make me want to just go watch TV instead of play D&D.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 6008782, member: 32740"] I started with Holmes basic using miniatures and a grid in 1976. Began the foray into AD&D with the release of the Monster Manual in 1977 still using minis and a grid. AD&D DMG specifically mention miniatures and a grid as aids to play for the very purpose of eliminating ambiguity in combat. In fact, I can probably count on the fingers of less than a full hand the number of times I've played D&D (any version) without miniatures and grid. It was a number of years before I became aware that people beyond our gaming group frequently felt the game was [I]supposed [/I]to be played without them. Even if we hadn't started with them already available for our use we'd have made up something like them for that purpose. It was where I came from. :) Oh, nobody TRIED to burn their friends with fireballs, but it happened a lot. I don't see use of miniatures and grid as [I]needing to be[/I] constraints to otherwise "free-form" gameplay. There is no practical difference to me between: "He's blocking the passage preventing me from getting past? I shield bash him and run past. Do I need to roll or can I just do it?" and, "I can see that he's blocking the passage but I can also see there is room where I can push him aside. I use my shield bash ability, push him a square, and run to THIS square. I'll just take the AoO because doing all this will put me and the thief in flanking position." except that one relies on DM judgement and fiat, and the other suggests [I]already [/I]fixed rules for what would likely be a fairly common situation. I have absolutely no reason to believe that it would be a superior approach to the game, yet have no issue with others doing so. But writing the rules that way leaves A LOT of people out in the cold who prefer NOT to play the game that way. When it comes to debate of, or even mere use of G/S/N terminology my eyes glaze over and make me want to just go watch TV instead of play D&D. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How I ran combat in AD&D - doable in 5e?
Top