Zardnaar
Legend
So this is a how I would do 6E thread. An actual 6E not a revision of 5.5. That might be a 5.75 thread.
I woukd use the 5E engine. Perhaps with a stretched bounded accuracy going to +6 to +11. Why reinvent the wheel? Everything else would be up for consideration.
Basically I woukdld survey for certain things. Hard decisions need to be made and some have to be done early. Eg game engine and complexity level.
Question 1. Complexity level.
This is self explanatory. B/X is a 1 or 2, 3.5 and 4E are an 8 or 9. Clearly explain the difference and pros and cons of both.
Question 2. Should D&D be a 10 level game (at launch). Magic would top out at 5th level spells. CR 20 would be the new toughest monsters. Otherwise 20 levels.
3. Archetypes. Should they stay or go? Partly related to 1.
4. Some spell effects would be revised or go away. Simulacrum and wish get revised. True polymorphism, shadechange go away.
5. Hit point and damage totals. Point out that 5.5 characters might deal lots of damage but monsters have bloated HP.
6. Poll for nasty effects using energy drain as an example. I wouldnt bring back old school energy drain but using exhaustion levels instead could be used.
7. Saving throw revision. Poll on if players like the current set up or want better scaling saves. Also point out monsters get them as well. Use pre 3E and 4E as examples. 3E and 5E are the odd ones out here.
8. Potential overhaul of defenses vs magic. Expanded use of greater magic resistance and landing severe debuffs might require debuffing opponents first.
9. Overhall damage dealing spells. Potentially go back to 3.5 suto scaling damage dealing spells. Or upcasting +2d6 vs 1d6 damage. This will overlap with 5. If players vote for less hp spell damage may be reduced as well. Basically look at buffing damage and nerfing save or sucks with 8 and 9.
10. Be clear designers can veto a survey. But mostly if its an impossible or contradictory results.
So basically looking at some big mechanical changes that 5E added. However they may be popular enough you really want to poll about getting rid of them.
Could potentially end up with a simple or complex version of D&D. At first glance it nay look like 5E eg skills but fears, classes, spells, races may all be revised or even cut.
I woukd use the 5E engine. Perhaps with a stretched bounded accuracy going to +6 to +11. Why reinvent the wheel? Everything else would be up for consideration.
Basically I woukdld survey for certain things. Hard decisions need to be made and some have to be done early. Eg game engine and complexity level.
Question 1. Complexity level.
This is self explanatory. B/X is a 1 or 2, 3.5 and 4E are an 8 or 9. Clearly explain the difference and pros and cons of both.
Question 2. Should D&D be a 10 level game (at launch). Magic would top out at 5th level spells. CR 20 would be the new toughest monsters. Otherwise 20 levels.
3. Archetypes. Should they stay or go? Partly related to 1.
4. Some spell effects would be revised or go away. Simulacrum and wish get revised. True polymorphism, shadechange go away.
5. Hit point and damage totals. Point out that 5.5 characters might deal lots of damage but monsters have bloated HP.
6. Poll for nasty effects using energy drain as an example. I wouldnt bring back old school energy drain but using exhaustion levels instead could be used.
7. Saving throw revision. Poll on if players like the current set up or want better scaling saves. Also point out monsters get them as well. Use pre 3E and 4E as examples. 3E and 5E are the odd ones out here.
8. Potential overhaul of defenses vs magic. Expanded use of greater magic resistance and landing severe debuffs might require debuffing opponents first.
9. Overhall damage dealing spells. Potentially go back to 3.5 suto scaling damage dealing spells. Or upcasting +2d6 vs 1d6 damage. This will overlap with 5. If players vote for less hp spell damage may be reduced as well. Basically look at buffing damage and nerfing save or sucks with 8 and 9.
10. Be clear designers can veto a survey. But mostly if its an impossible or contradictory results.
So basically looking at some big mechanical changes that 5E added. However they may be popular enough you really want to poll about getting rid of them.
Could potentially end up with a simple or complex version of D&D. At first glance it nay look like 5E eg skills but fears, classes, spells, races may all be revised or even cut.

