It hearkens back to prior enworld discussions of what makes D&D....D&D (versus Pathfinder and all the other systems). Other systems have expanded the stats to 8 (e.g. Hackmaster). Fantasy Age (a D&D-esque system that replaced the math of the d20 with a 3d6) did away with the 3-18 ability score number after you generated it so that your character sheet simply reads +1 or +4, etc., alongside your stat. I recall reading D&D 3rd edition designers contemplated that and opted not to because it wouldn't look D&D anymore.Why though? I get that this was one of the sacred cows the 3e team decided they had to keep, but can’t we finally get rid of these?
What is the point? They are just extra numbers on the character sheet that cause confusion. I have no problem keeping the 6 core stats if we must but why not cut out the middleman and just have the modifier?
But what would the ability scores ever add that you couldn’t just use the modifiers for? That’s what gets me, the ability score seem to exist solely to generate the modifiers. And then I use the modifiers for everything. So why do I need the ability score. It’s just a vestigial second number cluttering things up.It hearkens back to prior enworld discussions of what makes D&D....D&D (versus Pathfinder and all the other systems). Other systems have expanded the stats to 8 (e.g. Hackmaster). Fantasy Age (a D&D-esque system that replaced the math of the d20 with a 3d6) did away with the 3-18 ability score number after you generated it so that your character sheet simply reads +1 or +4, etc., alongside your stat. I recall reading D&D 3rd edition designers contemplated that and opted not to because it wouldn't look D&D anymore.
So, a hypo 6E would need some idea of what never could be changed to keep it D&D. If it abandons, modifies, consolidates, or otherwise changes the core 6, would it be D&D anymore? My proposal is that 6E could keep the stats but change how they impact the game. We're already there with the idea of skill use sometimes being impacted by different ability scores (e.g. DM might permit STR instead of CHA for Intimidation).
The issue isn't that ability scores arent useful. It's that ability scores are underutilized.what would the ability scores ever add that you couldn’t just use the modifiers for? That’s what gets me, the ability score seem to exist solely to generate the modifiers. And then I use the modifiers for everything. So why do I need the ability score. It’s just a vestigial second number cluttering things up
Fair enough, personally I think there's a lot of value in being the system that can do every style reasonably well (Debateable for 5e I know), even if that means there are systems that do specific styles better. Especially if the system is easy to hack so that you can borrow whatever it is you like from other systems and easily put it on without really worrying about breaking anything.I'm sure they will. But this is a thread for how I think they should do it.![]()
I’d have to see the implementation to really decide but my initial reactions is we need less derived numbers involving 3 or more numbers (such as spell save, to hit bonus) not more.The issue isn't that ability scores arent useful. It's that ability scores are underutilized.
In reality ability modifiers are over used.
If you want a value between 10 and 20, it is better to use the ability score than to add the ability modifier to your proficiency, modifier and some other value.
A + B + C
Versus
X
Like Spell DCs could be Abilty scores and Saving throw bonus Abilty score -10. 15 Dex? your Dexterity save bonus is +5.
I think the notes idea is interesting and would lean into the theory that D&D is a toolkit, but I don’t think the designers see it as a toolkit like that. Of course I don’t think it’s a toolkit so I would interpret things that way through my biasFair enough, personally I think there's a lot of value in being the system that can do every style reasonably well (Debateable for 5e I know), even if that means there are systems that do specific styles better. Especially if the system is easy to hack so that you can borrow whatever it is you like from other systems and easily put it on without really worrying about breaking anything.
The suggestion I do like from your previous post, is the developer notes, that should be everywhere in the DMG.
It would be less brainwork.I’d have to see the implementation to really decide but my initial reactions is we need less derived numbers involving 3 or more numbers (such as spell save, to hit bonus) not more.