Scribe
Legend
Step 1: Get Kelsey Dionne to create it.
Step 2: Profit
Better, just play Shadowdark, the Western Marches Kickstarter is still available folks.
Step 1: Get Kelsey Dionne to create it.
Step 2: Profit
Better, just play Shadowdark, the Western Marches Kickstarter is still available folks.![]()
working as intended, when you cast your spell, you want to make your spell slot worth, and Action that you used.
the more this debate is going on, the more I think that there should not be any saves vs spells. it works or it does not.
IE: hold person, you are affected for 5 rounds, minus your Wis bonus. So with 20 wisdom, you are immune, with 8 wisdom, you are affected for 6 rounds. or you can have a minimum duration of 1 round. So you have your Action worth.
"saves" proficiency can increase your effective attribute by 1 or 2 points.
I think there exists a path where D&D is made into a more focused, defined game while still retaining almost all of its current player base.But does it need to pick a lane? You might like that on an aesthetic level? But maybe D&D is successful because it never picked a lane and gives everyone something. It might not be anywhere as good at that something than a game dedicated to it, but it means it appeals to more people and it's easier to build a group, everyone has to compromise a little, but you'll find someone to enjoy it.
I think there exists a path where D&D is made into a more focused, defined game while still retaining almost all of its current player base.
I'm not saying I know that path, or that I think it will be discovered, but I think the possibility exists.
I would love to see a new edition focused primarily on the dungeon. It won't happen though.I think there exists a path where D&D is made into a more focused, defined game while still retaining almost all of its current player base.
I'm not saying I know that path, or that I think it will be discovered, but I think the possibility exists.
Essentials was probably too late (and within 4E concept of balance, I think they're problematic. The moment not everyone has encounters and dailies, you risk getting into balance issues between 1 combat per extended rest and 8 combats per extended rest. But personally, I'd ditch "daily" combat powers anyway.)Millions of People play D&D so why copy a game which copies D&D which only has 10% of its userbase?
If the amount of players is an argument, then there should be even less reason to copy the D&D copy PF2.
And if we have free movement, and simplify the 3 action economy, then we just have the 1 action economy D&D 5E has. (+bonus action, which is pretty much the same as "flurry" in PF2 a way to give a limited additional action). Sure the bonus action could be simplified or clarified.
If anything D&D should take inspiration from games not copying D&D. Computer games, boardgames, wargames, cardgames or also some narrative RPGs maybe, so new influences come into the traditional RPGs.
Well with all the feats yes, but the simplified Essential classes like the Slayer, but also the Elementalist Sorcerer are quite simple. And having also a simplified caster like the Elementalist for me was a big plust.