That's the default expectation now. Theyre not going to slow combat down. Across the board.
They could have some better designed monsters within the D&D ecosystem so one could build a longer combat if required. Thinking boss fights not default 1 hour combats.
Nah.
People want D&D fights to be 3-6 rounds.
The problem is that the base is addicted to overpowered magic and taking complex options.
"Given the opportunity, players will optimize the fun out of a game"
Fans want fast turns and 5 round combats. But they also want slow drags or OP BS.
I almost think they should go back to having the Next idea if specialties. But go further.
You only get 3 power feats.
- 1 Origin Feat
- 1 General Specialization feat
- 1 Epic Boon
All other "feats" are optional. Go back to only ASI. Extra Origin, Specialization, or Epic Boon are bonuses from the DM, alternative treasure, downtime or stronghold bonuses, or setting assumptions (bonus Origin feat in Dark Sun. Dragon mark feats in Eberron.)
Classes, subclasses, and species are streamlined and sped up. If you want to have tons of options on your turn, there are High Complexity classes like wizard or druid for those who can handle it.
Let's stop handing the slow player the complex wizard if they want to be a magic person dangnabbit. Let's make a cantrip caster. Let's put the pressure on the slot caster to know their stuff and be fast. Thats how I'd design the game.