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How important are prestige classes?
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<blockquote data-quote="ph0rk" data-source="post: 1517252" data-attributes="member: 16266"><p>-most- PrC's have a roleplaying requirement of some kind; and imho even the ones that as printed do not should as well. There are just too many printed to allow them willy-nilly - a good many don't even seem playtested.</p><p></p><p>The kicker though is that some of the base classes start to get pretty lackluster at higher levels; and make one feel like they need a PrC just to stay current with the party (Fighter, for example - which imho exists almost solely for multiclassing). This is strictly crunch-wise though; a fighter has as much flavor or fluff as they player brings it.</p><p></p><p>We can hope that they will expand the feat system enough in the next edition to make PrC's unneeded. With enough feat-chains to give the abilities players want from PrC's that clumsy mechanics can be done away with and we can stick with a small number of core classes and a good selection of feats. </p><p></p><p>I cannot possibly think of a single bit of flaver granted by any published PrC that cannot be replicated in some way by multiclasses character straight out of the PHB. There will be significant crunch differences though.</p></blockquote><p></p>
[QUOTE="ph0rk, post: 1517252, member: 16266"] -most- PrC's have a roleplaying requirement of some kind; and imho even the ones that as printed do not should as well. There are just too many printed to allow them willy-nilly - a good many don't even seem playtested. The kicker though is that some of the base classes start to get pretty lackluster at higher levels; and make one feel like they need a PrC just to stay current with the party (Fighter, for example - which imho exists almost solely for multiclassing). This is strictly crunch-wise though; a fighter has as much flavor or fluff as they player brings it. We can hope that they will expand the feat system enough in the next edition to make PrC's unneeded. With enough feat-chains to give the abilities players want from PrC's that clumsy mechanics can be done away with and we can stick with a small number of core classes and a good selection of feats. I cannot possibly think of a single bit of flaver granted by any published PrC that cannot be replicated in some way by multiclasses character straight out of the PHB. There will be significant crunch differences though. [/QUOTE]
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