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How important are prestige classes?
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<blockquote data-quote="milotha" data-source="post: 1517735" data-attributes="member: 17122"><p>You are presenting a stereotyped view of wizards that not all spellcasters must obey. By imposing this arbitrary view of wizards, you are severely limiting the role-playing that your players can do. A game system should allow players to design out their character concepts. It should be flexible. I've seen numerous people post on these boards that the reason that they prefer 3.5 to 1/2ed is the flexibility in character creation. The prestige classes are an attempt to allow the players to do this, and are necessary to get the multiclassed spell casters to work.</p><p></p><p>The priest, paladin and ranger are divine spell casters that fight. Why for the sake of game balance can't you be an arcane caster that fights? I've played with numerous fighter/wizards in my time playing D&D. They never broke the game. Their armour selection and lower hitpoints really balance the concept to begin with. </p><p></p><p>Suppose that someone has a great character concept that involves being both a divine and arcane caster that doesn't fight? They can't exchange their fighting training for arcane training? </p><p></p><p>There's really nothing in the rulebooks that says that one can't learn to fight and cast arcane spells (the bard for example). There is nothing saying that one can't be a strong or healthy wizard. You can put good stats under str and con and dex as a wizard. I've seen great dwarven wizard fighter/sorcerer concepts. </p><p></p><p>As for everyone who wants to have both fighting and arcane casting abilites being forced into playing a bard. A bard is just one flavor or all the combinations of these two classes, and a narrow version at that. Must all arcane caster/fighter's play a musical instrument or sing? </p><p></p><p>As for game balance issues: Take a 6/6 fighter/sorcerer. They aren't in the same league as a 12th level fighter or a 12th level wizard. Is this the only option for your players? This isn't a balanced option either. The prestige classes are an attempt to fix this <strong>design problem </strong> with 3.X.</p></blockquote><p></p>
[QUOTE="milotha, post: 1517735, member: 17122"] You are presenting a stereotyped view of wizards that not all spellcasters must obey. By imposing this arbitrary view of wizards, you are severely limiting the role-playing that your players can do. A game system should allow players to design out their character concepts. It should be flexible. I've seen numerous people post on these boards that the reason that they prefer 3.5 to 1/2ed is the flexibility in character creation. The prestige classes are an attempt to allow the players to do this, and are necessary to get the multiclassed spell casters to work. The priest, paladin and ranger are divine spell casters that fight. Why for the sake of game balance can't you be an arcane caster that fights? I've played with numerous fighter/wizards in my time playing D&D. They never broke the game. Their armour selection and lower hitpoints really balance the concept to begin with. Suppose that someone has a great character concept that involves being both a divine and arcane caster that doesn't fight? They can't exchange their fighting training for arcane training? There's really nothing in the rulebooks that says that one can't learn to fight and cast arcane spells (the bard for example). There is nothing saying that one can't be a strong or healthy wizard. You can put good stats under str and con and dex as a wizard. I've seen great dwarven wizard fighter/sorcerer concepts. As for everyone who wants to have both fighting and arcane casting abilites being forced into playing a bard. A bard is just one flavor or all the combinations of these two classes, and a narrow version at that. Must all arcane caster/fighter's play a musical instrument or sing? As for game balance issues: Take a 6/6 fighter/sorcerer. They aren't in the same league as a 12th level fighter or a 12th level wizard. Is this the only option for your players? This isn't a balanced option either. The prestige classes are an attempt to fix this [B]design problem [/B] with 3.X. [/QUOTE]
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