Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How important are prestige classes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(Psi)SeveredHead" data-source="post: 1518971" data-attributes="member: 1165"><p>Unfortunately, I see a lot of PrCs that could have been replaced by feats or even should not have been designed. (I'll put the assassin in the latter category.)</p><p></p><p>After the release of the Complete Warrior I found myself getting fed up with prestige classes. I couldn't send in one of those cards that came with Complete Warrior since I wasn't going to spend any money on it. I'd rather spend money on Unearthed Arcana or some of the newer products (XPH, D20 Future) instead. However, the cards with those products only refer to the product the card came with, so I have no other avenue to </p><p></p><p>I have a couple of problems with PrCs:</p><p></p><p>1) A lot of PrCs can be replaced by feats. This is true even of some of the most flavorful or well-balanced PrCs.</p><p></p><p>2) A lot of PrCs offer no good reason not to take them. This is especially true of cleric, sorcerer, wizard and fighter PrCs.</p><p></p><p>Almost all cleric PrCs require you to give up turn undead, but I don't see this as a particularly useful class feature anyway. At the higher levels it doesn't do anything useful (since undead almost always have high HD for their CR).</p><p></p><p>Domains get a bit weaker, but this isn't clearly explained. A lot of people believe that a cleric 15/hierophant3 with the Destruction domain has a smite of +18 damage, but I'm pretty sure it's +15 damage. In any event, a lot of domains (eg War) grant abilities that don't scale a lot with level anyway, so a cleric heading to a PrC can just choose such domains.</p><p></p><p>Several cleric PrCs have a reduction in HD, BAB or both, but these are rare. I've found giving up caster levels works much better as a balancing technique than trying to impose penalties.</p><p></p><p>One reason players don't live giving up caster levels is their ability to resist dispel magic or cut through spell penetration suffers by doing so. I've seen some PrCs that give up spells/day at some levels but keep the actual caster level intact. I think that's a solution that fits the best of both worlds.</p><p></p><p>Sorcerers and wizards have only one class feature other than spellcasting; familiars. A lot of spellcasters don't take familiars, and they're not all that strong to begin with, so giving up on them isn't a big loss.</p><p></p><p>As a result, the only thing spellcasting PrCs can give up are caster levels, but a huge number of arcane spellcasting PrCs (most of them, in fact) don't give up any caster levels.</p><p></p><p>I've seen some try to impose penalties such as sacrificing spells for abilities (like the archmage) but I haven't found these to be a good balancing technique. Often players or NPCs can simply adapt to the costs, and other times the PrC author believes that the cost equals the benefits when the costs are usually a lot weaker than they think they are.</p><p></p><p>When it comes to fighters, many consider taking more than 11 levels of fighter a waste. By the time you're that high level, you will have finished all the feat trees you want, and the only thing you can look forward to is Greater Weapon Specialization.</p><p></p><p>I think fighters would be encouraged to stay with their base class if there were some high-level (BAB 16+) feats that require Greater Weapon Specialization to take them and grant bonuses with a specific weapon.</p><p></p><p>I communicated with some game designers to get their responses - I got something from JD Wiker</p><p></p><p></p><p></p><p>... and Sean K Reynolds, but his responses were too long to post here, so I'll just give the link.</p><p></p><p><a href="http://p082.ezboard.com/fseankreynoldsboardsfrm1.showMessageRange?topicID=1709.topic&start=1&stop=20" target="_blank">http://p082.ezboard.com/fseankreynoldsboardsfrm1.showMessageRange?topicID=1709.topic&start=1&stop=20</a></p><p></p><p>It seems like game designers get really tired of prestige classes as well, so I'm not sure why we keep seeing masses of them in books like the Complete Warrior.</p><p></p><p>More discussions and links to articles were made here:</p><p></p><p><a href="http://boards1.wizards.com/showthread.php?s=&threadid=231585" target="_blank">http://boards1.wizards.com/showthread.php?s=&threadid=231585</a></p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 1518971, member: 1165"] Unfortunately, I see a lot of PrCs that could have been replaced by feats or even should not have been designed. (I'll put the assassin in the latter category.) After the release of the Complete Warrior I found myself getting fed up with prestige classes. I couldn't send in one of those cards that came with Complete Warrior since I wasn't going to spend any money on it. I'd rather spend money on Unearthed Arcana or some of the newer products (XPH, D20 Future) instead. However, the cards with those products only refer to the product the card came with, so I have no other avenue to I have a couple of problems with PrCs: 1) A lot of PrCs can be replaced by feats. This is true even of some of the most flavorful or well-balanced PrCs. 2) A lot of PrCs offer no good reason not to take them. This is especially true of cleric, sorcerer, wizard and fighter PrCs. Almost all cleric PrCs require you to give up turn undead, but I don't see this as a particularly useful class feature anyway. At the higher levels it doesn't do anything useful (since undead almost always have high HD for their CR). Domains get a bit weaker, but this isn't clearly explained. A lot of people believe that a cleric 15/hierophant3 with the Destruction domain has a smite of +18 damage, but I'm pretty sure it's +15 damage. In any event, a lot of domains (eg War) grant abilities that don't scale a lot with level anyway, so a cleric heading to a PrC can just choose such domains. Several cleric PrCs have a reduction in HD, BAB or both, but these are rare. I've found giving up caster levels works much better as a balancing technique than trying to impose penalties. One reason players don't live giving up caster levels is their ability to resist dispel magic or cut through spell penetration suffers by doing so. I've seen some PrCs that give up spells/day at some levels but keep the actual caster level intact. I think that's a solution that fits the best of both worlds. Sorcerers and wizards have only one class feature other than spellcasting; familiars. A lot of spellcasters don't take familiars, and they're not all that strong to begin with, so giving up on them isn't a big loss. As a result, the only thing spellcasting PrCs can give up are caster levels, but a huge number of arcane spellcasting PrCs (most of them, in fact) don't give up any caster levels. I've seen some try to impose penalties such as sacrificing spells for abilities (like the archmage) but I haven't found these to be a good balancing technique. Often players or NPCs can simply adapt to the costs, and other times the PrC author believes that the cost equals the benefits when the costs are usually a lot weaker than they think they are. When it comes to fighters, many consider taking more than 11 levels of fighter a waste. By the time you're that high level, you will have finished all the feat trees you want, and the only thing you can look forward to is Greater Weapon Specialization. I think fighters would be encouraged to stay with their base class if there were some high-level (BAB 16+) feats that require Greater Weapon Specialization to take them and grant bonuses with a specific weapon. I communicated with some game designers to get their responses - I got something from JD Wiker ... and Sean K Reynolds, but his responses were too long to post here, so I'll just give the link. [url]http://p082.ezboard.com/fseankreynoldsboardsfrm1.showMessageRange?topicID=1709.topic&start=1&stop=20[/url] It seems like game designers get really tired of prestige classes as well, so I'm not sure why we keep seeing masses of them in books like the Complete Warrior. More discussions and links to articles were made here: [url]http://boards1.wizards.com/showthread.php?s=&threadid=231585[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How important are prestige classes?
Top