Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How important is combat?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Keldryn" data-source="post: 5775102" data-attributes="member: 11999"><p>Combat is important, but it's far from the most important aspect of the game. I certainly don't want to spend the majority of the game session engaged in combat.</p><p></p><p></p><p></p><p>I think that 4e exacerbated the problem, not because of a focus on combat rules, but simply because combat takes a very long time, even at 1st level. Grid-based combat, frequent forced movement, interrupts and triggered actions, high monster hit point totals, and each player having half a dozen options each turn make for a tactically rich game, but it also makes combat take a very long time. </p><p></p><p>In the first few 4e sessions that I ran, I don't think that we were able to finish any combat encounters in less than an hour. Some of them took 90 minutes. After a bit of a break, I incorporated some of the Essentials material and newer monster math. We all had a bit more experience with the game and these changes probably helped, but the encounters were still taking about 45 minutes on average (level 2 party at this point).</p><p></p><p>We would play for about 4 to 5 hours, once every two or three weeks. Three encounters in a session would end up taking 75% of the time we had available. Because each combat took the better part of an hour, the players would often have a discussion about "okay, so what were we doing again?" </p><p></p><p>I ran a couple of sessions of Basic D&D and one session of AD&D 1e for this same group, and we didn't have any of these problems. Battles took about 10 to 15 minutes on average, and we could have half a dozen combats in a session without taking more than about 25% of the total play time.</p><p></p><p>The format used in published 4e adventures also bears some responsibility, as the presentation really draws focus to the encounters. Even one of the better 4e adventures has a situation where the PCs fight a group of enemies outside a portal, then use the key on the portal to teleport into a room and fight some more enemies. Then they go into the adjacent room and fight the "boss" encounter. There are no other rooms in this "dungeon," so they just teleport back. That sequence would take us an entire evening to play through, and there is virtually no gameplay outside of three back-to-back encounters.</p></blockquote><p></p>
[QUOTE="Keldryn, post: 5775102, member: 11999"] Combat is important, but it's far from the most important aspect of the game. I certainly don't want to spend the majority of the game session engaged in combat. I think that 4e exacerbated the problem, not because of a focus on combat rules, but simply because combat takes a very long time, even at 1st level. Grid-based combat, frequent forced movement, interrupts and triggered actions, high monster hit point totals, and each player having half a dozen options each turn make for a tactically rich game, but it also makes combat take a very long time. In the first few 4e sessions that I ran, I don't think that we were able to finish any combat encounters in less than an hour. Some of them took 90 minutes. After a bit of a break, I incorporated some of the Essentials material and newer monster math. We all had a bit more experience with the game and these changes probably helped, but the encounters were still taking about 45 minutes on average (level 2 party at this point). We would play for about 4 to 5 hours, once every two or three weeks. Three encounters in a session would end up taking 75% of the time we had available. Because each combat took the better part of an hour, the players would often have a discussion about "okay, so what were we doing again?" I ran a couple of sessions of Basic D&D and one session of AD&D 1e for this same group, and we didn't have any of these problems. Battles took about 10 to 15 minutes on average, and we could have half a dozen combats in a session without taking more than about 25% of the total play time. The format used in published 4e adventures also bears some responsibility, as the presentation really draws focus to the encounters. Even one of the better 4e adventures has a situation where the PCs fight a group of enemies outside a portal, then use the key on the portal to teleport into a room and fight some more enemies. Then they go into the adjacent room and fight the "boss" encounter. There are no other rooms in this "dungeon," so they just teleport back. That sequence would take us an entire evening to play through, and there is virtually no gameplay outside of three back-to-back encounters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How important is combat?
Top