I just saw a quote in a thread where someone said combat occupied 90% of their campaign. This comment jarred me a bit, because in my best campaigns I think we are pushing 20-30% combat. It makes me wonder how it is possible to unify these two play styles.
I think 4e sort of exacerbated the problem my mostly only providing rules for combat and adventures that provided little in non combat challenge (except for the odd skill challenge).
How important is combat in your game, and would you like to see more of a focus for non combat?
I think 4e sort of exacerbated the problem my mostly only providing rules for combat and adventures that provided little in non combat challenge (except for the odd skill challenge).
How important is combat in your game, and would you like to see more of a focus for non combat?