I didn't see the point of that post at all either.
I have easily have spent more time playing non combat encounters then combat encounters.
Weve climbed, went to libraries, expolored ancient tombs, talked to dryads, built a castle, lived in that castle and hired guards for it, had meetings with mayors, raised armies and paid them and talked to them, healed unicorns, and flew griffins. Oh and we had a lot of combat too, usually 2-3 battles for a 3 hour session each lasting about 15 mins. Weve had many sessions with no combat, but none that were only combat.
And all of the non combat situations above were part of the game, meaning we needed rules for them as much as we needed rules for combat.
I have easily have spent more time playing non combat encounters then combat encounters.
Weve climbed, went to libraries, expolored ancient tombs, talked to dryads, built a castle, lived in that castle and hired guards for it, had meetings with mayors, raised armies and paid them and talked to them, healed unicorns, and flew griffins. Oh and we had a lot of combat too, usually 2-3 battles for a 3 hour session each lasting about 15 mins. Weve had many sessions with no combat, but none that were only combat.
And all of the non combat situations above were part of the game, meaning we needed rules for them as much as we needed rules for combat.
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