Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How important is combat?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ahnehnois" data-source="post: 5775333" data-attributes="member: 17106"><p>Well there's definitely two sides to the issue. Skill challenges and rituals, for example do codify noncombat actions arguably more than other versions of D&D. There's two other big issues that I see. One is that resolution mechanics can actually discourage roleplaying the underlying action and reduce the amount of game time spent on it. This has always been the argument with the 3.X Diplomacy skill. If it is implied that a successful skill challenge can resolve a situation, there isn't much incentive for a player to think about or act out the scenario (obviously DMing will greatly affect how this plays out).</p><p></p><p>Another is that while the system as a whole describes noncombat actions, the characters themselves are more combat oriented by default. As is being discussed extensively elsewhere, 4e redefined the classes using a new set of combat roles; the roles now being postulated as the fundamental basis of the classes. Character classes classically seen as less combat oriented (rogue and bard, for example) were remade under these combat roles, while NPC classes like expert and aristocrat were not included. Also, skill points were replaced with a less robust system of of trained skills, and there was a substantial degree of skill consolidation-especially of noncombat skills. Many non-combat spells were changed to rituals, and thus were no longer part of the typical caster's daily repetoire. Great complexity was added to combat and combat abilities; fighters were required to select from an extensive list of powers, tactical movement and modifiers were emphasized by these powers. NPC and monster stats were redefined to focus on combat statistics. On the whole, the rules for characters were greatly shifted towards combat.</p><p></p><p>So while the statement about non-combat resolution mechanics is true, I think the broader reality is thus:</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5775333, member: 17106"] Well there's definitely two sides to the issue. Skill challenges and rituals, for example do codify noncombat actions arguably more than other versions of D&D. There's two other big issues that I see. One is that resolution mechanics can actually discourage roleplaying the underlying action and reduce the amount of game time spent on it. This has always been the argument with the 3.X Diplomacy skill. If it is implied that a successful skill challenge can resolve a situation, there isn't much incentive for a player to think about or act out the scenario (obviously DMing will greatly affect how this plays out). Another is that while the system as a whole describes noncombat actions, the characters themselves are more combat oriented by default. As is being discussed extensively elsewhere, 4e redefined the classes using a new set of combat roles; the roles now being postulated as the fundamental basis of the classes. Character classes classically seen as less combat oriented (rogue and bard, for example) were remade under these combat roles, while NPC classes like expert and aristocrat were not included. Also, skill points were replaced with a less robust system of of trained skills, and there was a substantial degree of skill consolidation-especially of noncombat skills. Many non-combat spells were changed to rituals, and thus were no longer part of the typical caster's daily repetoire. Great complexity was added to combat and combat abilities; fighters were required to select from an extensive list of powers, tactical movement and modifiers were emphasized by these powers. NPC and monster stats were redefined to focus on combat statistics. On the whole, the rules for characters were greatly shifted towards combat. So while the statement about non-combat resolution mechanics is true, I think the broader reality is thus: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How important is combat?
Top