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*Pathfinder & Starfinder
How important is combat?
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<blockquote data-quote="hanez" data-source="post: 5775962" data-attributes="member: 82160"><p>Interesting response, it will take me a while to "absorb"... but I see it is more complicated then my simple assertions. As someone who really tried 4e, who convinced his whole campaign to sell there books, who subscribed to DDI, we/I failed in that system at making non combat fun.... it eventually degraded into a linked minis games where just kept trying and eventually gave up. It took a while to give pathfinder a try after the loss of spirit from that horrible campaign.... hah funny but true.</p><p></p><p>I can see however that doesn't neccesarily mean the system didnt have the rules but rather the focus of the classes had also changed. There is just sooo much to the psycology of gaming and how rules and options are presented that you really have to see how real players will act. I guess it can be also argued that since most of my players were bombarded with sooo many powers, they had less game time to focus on non combat options, the official adventures didn't help either. Sigh... anyways.</p><p></p><p>Anyways, thanks for the replies so far its been enlightening.</p></blockquote><p></p>
[QUOTE="hanez, post: 5775962, member: 82160"] Interesting response, it will take me a while to "absorb"... but I see it is more complicated then my simple assertions. As someone who really tried 4e, who convinced his whole campaign to sell there books, who subscribed to DDI, we/I failed in that system at making non combat fun.... it eventually degraded into a linked minis games where just kept trying and eventually gave up. It took a while to give pathfinder a try after the loss of spirit from that horrible campaign.... hah funny but true. I can see however that doesn't neccesarily mean the system didnt have the rules but rather the focus of the classes had also changed. There is just sooo much to the psycology of gaming and how rules and options are presented that you really have to see how real players will act. I guess it can be also argued that since most of my players were bombarded with sooo many powers, they had less game time to focus on non combat options, the official adventures didn't help either. Sigh... anyways. Anyways, thanks for the replies so far its been enlightening. [/QUOTE]
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How important is combat?
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