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General Tabletop Discussion
*TTRPGs General
How important is it to you or your players for characters to feel "overpowered"?
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<blockquote data-quote="payn" data-source="post: 9565966" data-attributes="member: 90374"><p>This is a big divide between 5E and PF2. 5E's bounded accuracy was designed to lower the ceiling between first level characters and their challenges and 20th level characters. The pros of this is it gives a world a more logical sense in why all the thing that live in it can possible exist together. While a high level character is indeed powerful in relation to foes of lower level, those lower level foes can still be a threat in great numbers. While maintaining a high fantasy experience, you also get a bit of simulation play possible. PF2 tosses all that out the window. What is an easy and difficult challenge is entirely dependent on level. When you reach 10th level no amount of level 1 things will challenge you. The idea here is super high fantasy where the PCs are capable of epic power, and the game world just adapts to suit the narrative at expense of any simulation. </p><p></p><p>So in broader terms, it really depends on expectation. If you are aiming for a realistic (as possible) simulation, then the power level is going to be curbed in the face of quantity. If you are looking to tell a heroic fantasy story, then reality is going to be stretched to the limit and beyond as price of admission. Furthermore, I think style of game is going to dictate this power curve as well. A sandbox where you could encounter anything, is going to be different than an adventure path. In one, you could encounter a thousand gobos if you end up there, in the other you wont because its not part of the heroes specific journey (unless of course that journey is becoming powerful enough to kill a thousand gobos in one go). </p><p></p><p>Personally, im a bit down the middle. I like adventure path play quite a lot, but I also like a down to Earth character who isnt exceptional in any way, but that they decide to face danger.</p></blockquote><p></p>
[QUOTE="payn, post: 9565966, member: 90374"] This is a big divide between 5E and PF2. 5E's bounded accuracy was designed to lower the ceiling between first level characters and their challenges and 20th level characters. The pros of this is it gives a world a more logical sense in why all the thing that live in it can possible exist together. While a high level character is indeed powerful in relation to foes of lower level, those lower level foes can still be a threat in great numbers. While maintaining a high fantasy experience, you also get a bit of simulation play possible. PF2 tosses all that out the window. What is an easy and difficult challenge is entirely dependent on level. When you reach 10th level no amount of level 1 things will challenge you. The idea here is super high fantasy where the PCs are capable of epic power, and the game world just adapts to suit the narrative at expense of any simulation. So in broader terms, it really depends on expectation. If you are aiming for a realistic (as possible) simulation, then the power level is going to be curbed in the face of quantity. If you are looking to tell a heroic fantasy story, then reality is going to be stretched to the limit and beyond as price of admission. Furthermore, I think style of game is going to dictate this power curve as well. A sandbox where you could encounter anything, is going to be different than an adventure path. In one, you could encounter a thousand gobos if you end up there, in the other you wont because its not part of the heroes specific journey (unless of course that journey is becoming powerful enough to kill a thousand gobos in one go). Personally, im a bit down the middle. I like adventure path play quite a lot, but I also like a down to Earth character who isnt exceptional in any way, but that they decide to face danger. [/QUOTE]
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Community
General Tabletop Discussion
*TTRPGs General
How important is it to you or your players for characters to feel "overpowered"?
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