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How important is it to you or your players for characters to feel "overpowered"?
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<blockquote data-quote="Retros_x" data-source="post: 9568342" data-attributes="member: 7033171"><p>As I said "depending on game". But yeah, my Shadowdark game should NOT feel like the characters are overpowered like superheroes. But I had once a short 5e campaign where the characters were actual demigods and I had additional mechanics to protect from death (but infuse dramatic narrative in exchange) and it was an actual great game. Completely different vibe of course, but both extremes of "superhero(ic)" and "hardcore survival" and everything between can be fun. Just depends on game, context, genre, vibes etc. And that gets decide by GM and players in pre-planning of the game. I am just annoyed by the notion that death is supposedly a requirement for fun games as tons of tables and players disprove.</p></blockquote><p></p>
[QUOTE="Retros_x, post: 9568342, member: 7033171"] As I said "depending on game". But yeah, my Shadowdark game should NOT feel like the characters are overpowered like superheroes. But I had once a short 5e campaign where the characters were actual demigods and I had additional mechanics to protect from death (but infuse dramatic narrative in exchange) and it was an actual great game. Completely different vibe of course, but both extremes of "superhero(ic)" and "hardcore survival" and everything between can be fun. Just depends on game, context, genre, vibes etc. And that gets decide by GM and players in pre-planning of the game. I am just annoyed by the notion that death is supposedly a requirement for fun games as tons of tables and players disprove. [/QUOTE]
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How important is it to you or your players for characters to feel "overpowered"?
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