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General Tabletop Discussion
*TTRPGs General
How important is it to you or your players for characters to feel "overpowered"?
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<blockquote data-quote="Wolfpack48" data-source="post: 9568874" data-attributes="member: 6872648"><p>I love "a dash of munchinkism" and am going to start using that phrase in everyday conversations with random people. <img class="smilie smilie--emoji" alt="😂" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f602.png" title="Face with tears of joy :joy:" data-shortname=":joy:" loading="lazy" width="64" height="64" /> </p><p></p><p>Yeah, I think I'm where you're at and in this survey, I put my vote as Somewhat Important. I like characters that feel challenged, get hurt, but come out on top and eventually earn the title "hero." I do believe dying needs to be a possibility though, and I am not sure it should always be "heroic." -- "It depends." Even in our Call of Cthulhu games where PC death is always looming, I like to have some survivability and even some longevity (sanity loss is great opportunity for roleplaying). But there, even more so, death needs to be a possibility. That said, I don't see going out of our way to make death happen.</p></blockquote><p></p>
[QUOTE="Wolfpack48, post: 9568874, member: 6872648"] I love "a dash of munchinkism" and am going to start using that phrase in everyday conversations with random people. 😂 Yeah, I think I'm where you're at and in this survey, I put my vote as Somewhat Important. I like characters that feel challenged, get hurt, but come out on top and eventually earn the title "hero." I do believe dying needs to be a possibility though, and I am not sure it should always be "heroic." -- "It depends." Even in our Call of Cthulhu games where PC death is always looming, I like to have some survivability and even some longevity (sanity loss is great opportunity for roleplaying). But there, even more so, death needs to be a possibility. That said, I don't see going out of our way to make death happen. [/QUOTE]
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Community
General Tabletop Discussion
*TTRPGs General
How important is it to you or your players for characters to feel "overpowered"?
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