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General Tabletop Discussion
*TTRPGs General
How important is it to you or your players for characters to feel "overpowered"?
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<blockquote data-quote="kigmatzomat" data-source="post: 9569843" data-attributes="member: 9254"><p>The bounded accuracy does mean there is less wiggle room in many situations, making finding the balance quite difficult. In my current game, us PCs are constantly at risk of dying <em>and</em> waxing the bbeg faster than expected. </p><p></p><p>Last fight two characters were bouncing around 25% hp and eating Heal spells but conversely all the BBEGs mooks had been neutralized by Transmute Rock to Mud so we were avoiding a non-trivial amount of damage from the peanut gallery. The boss fight before that, one PC was down to 10% hp before I True Polymorphed them into a gold dragon, and even then we dumped healing into the PC-dragon so they could keep the BBEG grappled (and then when the bbeg escaped he beat me down to 25% hp in one round).</p><p></p><p>As it is, our DM is at the point of essentially shrugging ahead of the game and saying "Could be cake, could be death. Guess we'll find out together." And honestly, that's fair. He's not stacking the deck to certainly kill us but he's also not <em>not</em> trying to kill us. </p><p></p><p>It's a delicate dance and one ai think is worsened by the bounding box. I ran 3e into the mid 20s, and the wider "range box" seemed to make life easier, as the tanks were tankier. I feel a little "not all the way dead yet" is fine at high levels, but the way 5e plays, the non-tanks get ganked tout de suite resulting in a rapid TPK cascade.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 9569843, member: 9254"] The bounded accuracy does mean there is less wiggle room in many situations, making finding the balance quite difficult. In my current game, us PCs are constantly at risk of dying [I]and[/I] waxing the bbeg faster than expected. Last fight two characters were bouncing around 25% hp and eating Heal spells but conversely all the BBEGs mooks had been neutralized by Transmute Rock to Mud so we were avoiding a non-trivial amount of damage from the peanut gallery. The boss fight before that, one PC was down to 10% hp before I True Polymorphed them into a gold dragon, and even then we dumped healing into the PC-dragon so they could keep the BBEG grappled (and then when the bbeg escaped he beat me down to 25% hp in one round). As it is, our DM is at the point of essentially shrugging ahead of the game and saying "Could be cake, could be death. Guess we'll find out together." And honestly, that's fair. He's not stacking the deck to certainly kill us but he's also not [i]not[/i] trying to kill us. It's a delicate dance and one ai think is worsened by the bounding box. I ran 3e into the mid 20s, and the wider "range box" seemed to make life easier, as the tanks were tankier. I feel a little "not all the way dead yet" is fine at high levels, but the way 5e plays, the non-tanks get ganked tout de suite resulting in a rapid TPK cascade. [/QUOTE]
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Community
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How important is it to you or your players for characters to feel "overpowered"?
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