Mercule said:When I'm DMing, I don't care if I'm a bit off here or there. Most of my NPCs have skads of skill points left unspent.
As a consumer, correctness is very important to me. If I allow, say, five degrees of error during a game, every degree off is less wiggle room I have in play. It's also more math I have to do myself. As others have said, I do value cool ideas more -- but only so far as they are executed halfway well.
To be totally honest, statistical accuracy is one of the big reasons I rarely even look at third party books. The earliest 3.0 third party books, which seemed to be mostly critter books, screwed this up so badly that it stopped being worth my time to even consider anything not WotC.
They had some pretty neat ideas, but it seemed like statistical considerations were half-baked. All the odd stat modifiers, mathematical errors, and arbitrary BAB and save totals just toasted me. Really, if I can thumb through the 3.0 PHB and notice, without it being pointed out, that all the BAB and saves follow a mathematic progression, shouldn't someone trying to pass themselves off as a pro at least dig deep enough to figure that out? Anyway, that's a huge rant, but bad math bugs me, too.
Not at all. My players are fortunate if they can get their OWN freakin stats correct. They certainly aren't going to be demanding statblocks of critters and NPC's to doublecheck the work of the game authors or my own to make sure that they weren't cheated by one of them having a skill point or feat more or less.

Mercule said:To be totally honest, statistical accuracy is one of the big reasons I rarely even look at third party books. The earliest 3.0 third party books, which seemed to be mostly critter books, screwed this up so badly that it stopped being worth my time to even consider anything not WotC.
They had some pretty neat ideas, but it seemed like statistical considerations were half-baked. All the odd stat modifiers, mathematical errors, and arbitrary BAB and save totals just toasted me. Really, if I can thumb through the 3.0 PHB and notice, without it being pointed out, that all the BAB and saves follow a mathematic progression, shouldn't someone trying to pass themselves off as a pro at least dig deep enough to figure that out? Anyway, that's a huge rant, but bad math bugs me, too.
BLACKDIRGE said:I am fully aware that not even the best editing team is going to catch everything, but a lot of stat block errors demonstrate to me not only a lack of editing but the author's unfamiliarity with the system in general.
Mercule said:QFT. I'm not demanding perfection. What I'm demanding is the appearance of giving a poop.
Drowbane said:Unapproachable East: 3.0
I'm a little unsure about the FR books. The other two I know for sure.
BLACKDIRGE said:I am fully aware that not even the best editing team is going to catch everything, but a lot of stat block errors demonstrate to me not only a lack of editing but the author's unfamiliarity with the system in general.
BD
Eytan Bernstein said:I don't think it's the author's familiarity with the system (or lack thereof) that causes errors in WotC products. All of the WotC designers I know, freelance or staff, are extremely well-versed in the rules. Where the problem exists is in the publishing process itself. When stat blocks bounce back and forth, a lot of small changes get made, but sometimes not everyone is aware of them. Frequently, the format of monster design changes, requiring a complete revamping of the monster. When this happens, some small, but significant errors can be overlooked. This doesn't signal a lack of rules knowledge on the part of the designers (or the editors). If you look, the errors appear regardless of who the designers and editors are. Rather, it suggests a flaw in the stat block design and editing process. The problem is that no one has proposed a better method.
I've spoken to some of the people at WotC (and I believe Chris Perkins also recently commented on this in the Future Products forum at the WotC website). They acknowledge that the problem exists and are looking for ways to streamline the stat block process. The answer will not come from hiring a lot more editors (though they are doing this to a certain extent). Lots more editors means higher costs which leads to an increase in the price of books. Improvement comes from experimentation with more efficient processes of design and editing. They are constantly going through these, but it can take a long time for the changes to filter down into general use.