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How Important Is The Lore
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<blockquote data-quote="Stormonu" data-source="post: 9555291" data-attributes="member: 52734"><p>For me it is a case of "I'm (mostly) glad its there.", though I come from knowing a lot of 1E/2E lore. The lore can inspire me to use a creature, so long as it doesn't conflict with something I've already established from way back when. Every once in a while, new lore might inspire me to use a creature that didn't click before some lore was added/changed.</p><p></p><p>To me though, the most upsetting lore that caused me problems was 2E's "change" to elves going into trance instead of sleeping. It had the potential to blow an entire dream/nightmare based adventure I was planning, because elves don't dream... </p><p></p><p>I like lore mostly when it rounds out the creature/item for use in the now but I could do without the origins as I run my own homebrew (and am constantly dreaming up new campaign worlds where those origins may be QUITE different - f'ex, dragon origins in my "Dragons Must Die" world where they are magic clots/cancer vs. the feathered dragons of "Scions of Sckamandra" where they are the creation gods). I imagine many others are in a similar boat - lore is great when it helps to frame the creature in the now, but when you start getting into "where it came from", that may very well change from campaign world and table.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9555291, member: 52734"] For me it is a case of "I'm (mostly) glad its there.", though I come from knowing a lot of 1E/2E lore. The lore can inspire me to use a creature, so long as it doesn't conflict with something I've already established from way back when. Every once in a while, new lore might inspire me to use a creature that didn't click before some lore was added/changed. To me though, the most upsetting lore that caused me problems was 2E's "change" to elves going into trance instead of sleeping. It had the potential to blow an entire dream/nightmare based adventure I was planning, because elves don't dream... I like lore mostly when it rounds out the creature/item for use in the now but I could do without the origins as I run my own homebrew (and am constantly dreaming up new campaign worlds where those origins may be QUITE different - f'ex, dragon origins in my "Dragons Must Die" world where they are magic clots/cancer vs. the feathered dragons of "Scions of Sckamandra" where they are the creation gods). I imagine many others are in a similar boat - lore is great when it helps to frame the creature in the now, but when you start getting into "where it came from", that may very well change from campaign world and table. [/QUOTE]
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