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How Important Is The Lore
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<blockquote data-quote="Bae'zel" data-source="post: 9556759" data-attributes="member: 7048197"><p>To me the problem is that the definition for what constitues "interesting" or "useful" lore varies from person to person.</p><p></p><p>For example, I'm sure that the authors of the Sword Coast Adventurer's Guide thought that their entry on Neverwinter, with a focus on politics and factions, was hella interesting. Meanwhile, I, a DM looking for adventure hooks and opportunities for fantastic adventure, was bored out of my effing mind, doubly so when I found out (from different sources) that Neverwinter has THREE FREAKING FLOATING ISLANDS, and that the cemetary is walled off due to occasional bouts of restless dead.</p><p></p><p>For a game book, I believe that lore writers need to discriminate and front load the content that would most likely be well suited to inspiring the creation of hooks for adventure.</p></blockquote><p></p>
[QUOTE="Bae'zel, post: 9556759, member: 7048197"] To me the problem is that the definition for what constitues "interesting" or "useful" lore varies from person to person. For example, I'm sure that the authors of the Sword Coast Adventurer's Guide thought that their entry on Neverwinter, with a focus on politics and factions, was hella interesting. Meanwhile, I, a DM looking for adventure hooks and opportunities for fantastic adventure, was bored out of my effing mind, doubly so when I found out (from different sources) that Neverwinter has THREE FREAKING FLOATING ISLANDS, and that the cemetary is walled off due to occasional bouts of restless dead. For a game book, I believe that lore writers need to discriminate and front load the content that would most likely be well suited to inspiring the creation of hooks for adventure. [/QUOTE]
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