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How is my 5E game is going?
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<blockquote data-quote="Schmoe" data-source="post: 8132314" data-attributes="member: 913"><p><a href="https://youtu.be/xZzEzDkeHzI" target="_blank">Welcome back!</a></p><p></p><p></p><p></p><p>Pretty great, actually. I have one game with my kids, my neighbor, and his kids that we still meet f2f. It's the only thing keeping us all sane in these days. I cooked up a 1-page haunted house adventure for Halloween that had the kids legitimately spooked and talking about it for weeks. It actually turned out really good, and I was pretty proud of myself on that one <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It's awesome to see the kids get excited about the game.</p><p></p><p>I have another game with friends and work associates that has been online via Roll20 since March. While we tried to meet monthly before the pandemic, we just recently moved to every two weeks for just 2 hours per session, in the hopes of keeping more continuity. After languishing a bit over the last few sessions with some dungeon exploration, the last session was combat-free and I was able to really get the players engaged with some RP. It turned out to be a great session, and I'm hoping some of that enthusiasm carries over. I'm going to try forcing a little bit more RP into the sessions. While everyone is pretty into dungeon-delving and combat, it's a lot easier to have the conversations and camaraderie when you're sitting around a table in-person. I've found that this group tends to lose focus in a virtual session, and with more RP scenes I can hold their focus better.</p><p></p><p>For what it's worth, we're playing Return to the Temple of Elemental Evil, and the group has literally spent like a month in Hommlet just investigating the moathouse. They've been back and forth to the moathouse so many times that by now the original cultists are gone and have recovered the artifacts and gone back to Rastor. So now I'm kind of winging it trying to nudge the group toward Rastor.</p><p></p><p>So, there ya go!</p></blockquote><p></p>
[QUOTE="Schmoe, post: 8132314, member: 913"] [URL='https://youtu.be/xZzEzDkeHzI']Welcome back![/URL] Pretty great, actually. I have one game with my kids, my neighbor, and his kids that we still meet f2f. It's the only thing keeping us all sane in these days. I cooked up a 1-page haunted house adventure for Halloween that had the kids legitimately spooked and talking about it for weeks. It actually turned out really good, and I was pretty proud of myself on that one :) It's awesome to see the kids get excited about the game. I have another game with friends and work associates that has been online via Roll20 since March. While we tried to meet monthly before the pandemic, we just recently moved to every two weeks for just 2 hours per session, in the hopes of keeping more continuity. After languishing a bit over the last few sessions with some dungeon exploration, the last session was combat-free and I was able to really get the players engaged with some RP. It turned out to be a great session, and I'm hoping some of that enthusiasm carries over. I'm going to try forcing a little bit more RP into the sessions. While everyone is pretty into dungeon-delving and combat, it's a lot easier to have the conversations and camaraderie when you're sitting around a table in-person. I've found that this group tends to lose focus in a virtual session, and with more RP scenes I can hold their focus better. For what it's worth, we're playing Return to the Temple of Elemental Evil, and the group has literally spent like a month in Hommlet just investigating the moathouse. They've been back and forth to the moathouse so many times that by now the original cultists are gone and have recovered the artifacts and gone back to Rastor. So now I'm kind of winging it trying to nudge the group toward Rastor. So, there ya go! [/QUOTE]
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