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How is the 4e announcement affecting your game groups?
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<blockquote data-quote="Greg K" data-source="post: 3992538" data-attributes="member: 5038"><p>We are not planning on switching. </p><p></p><p>1) The changes we wanted (i.e., getting rid of vancian, adding combat maneuvers) are not implemented in a way we like. We think the third party sources that we use are better mechanically.</p><p></p><p>2) We don't like many of the other mechanical changes and feel they were unneccesary and ruin the game for us: the skill consolidation, the Star Wars skill system, MMV bleeding, the monster design philosophy and over simplification of monsters, assigning racial disadvantages (corruptible, greedy, etc.)</p><p></p><p>3) disagree with leaving out several current classes for future products while making the warlock and Warlord core.</p><p></p><p>4) disagree with removing gnomes and halflings core and adding dragonborn and tieflings to core (we think dragonborn and tieflings are fine to introduce as player races in the MM or in a seperate campaign setting book).</p><p></p><p>5) Having to buy new books without backwards compatability</p><p></p><p>6) Talent trees, splitting the elves, and the Feywild are good changes, but don't outweigh the above negatives. Splitting the elves and the Feywild are easy to implement quicky as housefules. As for talent trees, we have not seen how they will be implemented for DND (we no longer have confidence in WOTC's R&D)</p><p></p><p>7. We hope one of the third party companies will just put out a pdf with a talent tree system for 3.x.</p><p></p><p>8) We may just switch to True20 and Rolemaster for our fantasy gaming as we are concerned about future availability of the 3.x products (both WOTC and third party) that we do like and use.</p></blockquote><p></p>
[QUOTE="Greg K, post: 3992538, member: 5038"] We are not planning on switching. 1) The changes we wanted (i.e., getting rid of vancian, adding combat maneuvers) are not implemented in a way we like. We think the third party sources that we use are better mechanically. 2) We don't like many of the other mechanical changes and feel they were unneccesary and ruin the game for us: the skill consolidation, the Star Wars skill system, MMV bleeding, the monster design philosophy and over simplification of monsters, assigning racial disadvantages (corruptible, greedy, etc.) 3) disagree with leaving out several current classes for future products while making the warlock and Warlord core. 4) disagree with removing gnomes and halflings core and adding dragonborn and tieflings to core (we think dragonborn and tieflings are fine to introduce as player races in the MM or in a seperate campaign setting book). 5) Having to buy new books without backwards compatability 6) Talent trees, splitting the elves, and the Feywild are good changes, but don't outweigh the above negatives. Splitting the elves and the Feywild are easy to implement quicky as housefules. As for talent trees, we have not seen how they will be implemented for DND (we no longer have confidence in WOTC's R&D) 7. We hope one of the third party companies will just put out a pdf with a talent tree system for 3.x. 8) We may just switch to True20 and Rolemaster for our fantasy gaming as we are concerned about future availability of the 3.x products (both WOTC and third party) that we do like and use. [/QUOTE]
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