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How is the 4e announcement affecting your game groups?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3994021" data-attributes="member: 710"><p>I think most in my group are pretty interested in 4E. We're playing 3rd edition since at least 2001, and we have seen and done a lot in it. We liked the rules and gameplay the most, but the problems and shortcomings we encountered seem to be exactly of the ones that we see addressed in 4E (at least according to all significant previews.)</p><p></p><p>I lend my Races & Classes to one of my fellow gamers, and he said that he nodded several times when reading the thoughts of the designers on certain game aspects. </p><p></p><p>Another member of my group seemed pretty interested in the books for the artwork alone, and the R&C certainly helps feeling that 4E will do good in that area, too.</p><p></p><p>Otherwise, 4E has mainly changed a little bit on how I create my adventures - I am currently DMing an Iron Heroes campaign for my group (but the others also have their campaigns - Age of Worms, Savage Tides, a FR adventure path I don't know the name of, and a DSA campaign at the moment), and the thoughts on monster design for 4E made me more willing to "ignore" the fine print of the rules and just make a few things up - like simply doubling hit points of a monster, or adding some special abilities that it can use to work as a "solo" creature (in exchange increasing the CR, naturally). The Iron Heroes villain classes have also proven their worth in this regard, and I don't think I will ever bother to create "normal" NPCs with class levels.</p><p></p><p>Unfortunately, it doesn't look like we will test out the Book of Nine Swords (campaigns are on-going and unlikely to conclude before 4E arrives). The same applies to Starwars Saga edition, which I considered to DM, either as secondary campaign or replacing my Iron Heroes campaign.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3994021, member: 710"] I think most in my group are pretty interested in 4E. We're playing 3rd edition since at least 2001, and we have seen and done a lot in it. We liked the rules and gameplay the most, but the problems and shortcomings we encountered seem to be exactly of the ones that we see addressed in 4E (at least according to all significant previews.) I lend my Races & Classes to one of my fellow gamers, and he said that he nodded several times when reading the thoughts of the designers on certain game aspects. Another member of my group seemed pretty interested in the books for the artwork alone, and the R&C certainly helps feeling that 4E will do good in that area, too. Otherwise, 4E has mainly changed a little bit on how I create my adventures - I am currently DMing an Iron Heroes campaign for my group (but the others also have their campaigns - Age of Worms, Savage Tides, a FR adventure path I don't know the name of, and a DSA campaign at the moment), and the thoughts on monster design for 4E made me more willing to "ignore" the fine print of the rules and just make a few things up - like simply doubling hit points of a monster, or adding some special abilities that it can use to work as a "solo" creature (in exchange increasing the CR, naturally). The Iron Heroes villain classes have also proven their worth in this regard, and I don't think I will ever bother to create "normal" NPCs with class levels. Unfortunately, it doesn't look like we will test out the Book of Nine Swords (campaigns are on-going and unlikely to conclude before 4E arrives). The same applies to Starwars Saga edition, which I considered to DM, either as secondary campaign or replacing my Iron Heroes campaign. [/QUOTE]
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