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How is the 4e announcement affecting your game groups?
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<blockquote data-quote="DSRilk" data-source="post: 3994187" data-attributes="member: 35212"><p>These days it's no big deal. All my friends and players are old enough where dropping $75 for a new set of books is no big deal. However, some of them are also opposed to change as a general rule. This went for 2e to 3e as well. In the end, I simply said, "this is the game I'm running" and basically it went ahead with no problem. While we can afford the books, one thing I remember from playing back when I was in my early teens, was that I didn't need books to play. Someone had a PH and we shared. Heck, the DMG wasn't even released when I started playing -- shows how important that book was. We had all the rules we needed, and modules had monster stats (or we made up new monsters and items).</p><p></p><p>If you're DMing, pick what's comfortable for you. DMing takes a lot of time and energy, and "requires" the biggest expenditure. If you have the books, there's no reason your players can't share the PHB for the first session of character generation, write down what their chosen powers do on a piece of paper, and you're good to go. Spell casters can share the book if necessary. Also, with a new addition comes a plethora of new abilities, so the "need" for diversity of classes is diminished. Playing a fighter in 4e will probably feel different from playing one in 3e.</p></blockquote><p></p>
[QUOTE="DSRilk, post: 3994187, member: 35212"] These days it's no big deal. All my friends and players are old enough where dropping $75 for a new set of books is no big deal. However, some of them are also opposed to change as a general rule. This went for 2e to 3e as well. In the end, I simply said, "this is the game I'm running" and basically it went ahead with no problem. While we can afford the books, one thing I remember from playing back when I was in my early teens, was that I didn't need books to play. Someone had a PH and we shared. Heck, the DMG wasn't even released when I started playing -- shows how important that book was. We had all the rules we needed, and modules had monster stats (or we made up new monsters and items). If you're DMing, pick what's comfortable for you. DMing takes a lot of time and energy, and "requires" the biggest expenditure. If you have the books, there's no reason your players can't share the PHB for the first session of character generation, write down what their chosen powers do on a piece of paper, and you're good to go. Spell casters can share the book if necessary. Also, with a new addition comes a plethora of new abilities, so the "need" for diversity of classes is diminished. Playing a fighter in 4e will probably feel different from playing one in 3e. [/QUOTE]
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