From a long-time player PoV, they're fun - moderately tough, high-DPR beatsticks, evocative of the 1e fighter - for as long as that can be fun for you. For me the nostalgia wore off in about an hour.I never got a chance to play one, but I'm still curious to hear from anybody that actually got play one a significant amount of time.
They are a solid enough striker in Heroic (it's hard to do striker too badly, it seems, even the Vampire is a pretty good striker - all 4 possible Vampire characters you can play), also 'solid' in the sense of being tougher than typical for non-primal strikers. But they lack options, resources and tactical flexibility compared to 4e classes, and even most other E-classes, limiting their long-term appeal. But they do peter out pretty quickly - Essentials, in general, like 3e-and-earlier & 5e today, seems to have been designed without an expectation of higher level (11+) seeing a lot of use.They SEEM like a pretty solid option.
But they do peter out pretty quickly - Essentials, in general, like 3e-and-earlier & 5e today, seems to have been designed without an expectation of higher level (11+) seeing a lot of use.
Vampire got a lot of 'OMG, sucks!', but they're actually the powerhouse Striker of Essentials because not only do they bring the basic attack, but they also gain an encounter power that can be swapped *and* keep their E11 from the Paragon Path.
How would you go about building a optimal Vampire, out of curiosity?
Can't believe no one's mentioned this yet, but Martial Cross-Training, a feat from the Class Compendium, lets you swap out a Power Strike for a Fighter Encounter power (you need to be level 7 to do so). So Slayers can also get Rain of Blows.
They're solid in Heroic, but the lack of actual encounter powers ends up being an eventual big limit in a campaign with even semi-optimized PCs.
Basically, multi-attacks are important. So Reserve Maneuver used on your Paragon Path's E11 power in exchange for Rain of Blows and then Martial Mastery to get a 2nd use after an AP is relatively important. Or take Shock Trooper.
Vampire got a lot of 'OMG, sucks!', but they're actually the powerhouse Striker of Essentials because not only do they bring the basic attack, but they also gain an encounter power that can be swapped *and* keep their E11 from the Paragon Path.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.