How is the Appraisal skill handled in your campaign?

Len said:
DM Carl: "Inside the box are 50 gold pieces and a gem."
Daniel and Andrew: "ApAppprraiaissee!"
DM Carl: "*sigh* About 250 gp."
After reading the last three replies, I realized that even though a couple of my co-players are very fond of Appraise, it almost never makes a difference. For magic items, we pay for an Identify. In a large city, we can buy and sell (most) things close to DMG prices. Beyond that, it gets into role-playing. An Appraise check occasionally helps if we want to haggle over the price of something, but that's rare. On the other hand, we spent half a session figuring out how to sell a magic rapier for a lot more than it was worth. :)
 

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Len said:
After reading the last three replies, I realized that even though a couple of my co-players are very fond of Appraise, it almost never makes a difference. For magic items, we pay for an Identify. In a large city, we can buy and sell (most) things close to DMG prices.

IMC, the party's appraisal of an item is the base point for negotiations. You appraise something bad (high or low) and your negotiations suffer. Whether or not you realize it is the important part.

I treat Appraise rolls as hidden rolls; meaning the players don't know the results. (Ahhh, the joy of having the players pre-roll for their own hidden tests.) However with a group of 6 PCs +3 cohorts, things oddly get appraised fairly well. :\
 

kigmatzomat said:
IMC, the party's appraisal of an item is the base point for negotiations. You appraise something bad (high or low) and your negotiations suffer. Whether or not you realize it is the important part.
Do they have to negotiate to sell every piece of treasure that they find?
 

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