Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How is the rogue nerfed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Summer-Knight925" data-source="post: 6053483" data-attributes="member: 80297"><p>The elf, and why they make great rogues.</p><p></p><p>Weapon training: Forget being stuck with a short sword or a shot bow, d6s are for little folk and improperly trained nut jobs running around in the dark. </p><p></p><p>Low-light vision: While darkvision is far superior, you can see twice as far as that lame human cleric in the party, and let's face it, you need to see farther.</p><p></p><p>Boost on perception: Your job in the party is to find traps, secret doors, and all the other hidden stuff, mostly so you can steal it for yourself when no one is looking, but nevertheless, it helps.</p><p></p><p>Ability scores: -2 to con does suck, but this reinforces the archer concept, keeping you out of harms way, take point black at 1st level (obviously) and then the first rogue trick should the combat feat, take precise shot, badda-bing, you're in business. </p><p>+2 dex, this is awesome, let's face it, you'll be a better shot (more archer points), you can disable device better (its dex) not to mention most of your skills are also dex related, you get a bump in the reflex department (this is endlessly useful) and lets not forget that armor class increase, or the higher dex for armor, which then has less of an armor check penalty, which means better for using your skills.</p><p>+2 intelligence: this is what actually sealed the deal here. With a +2 to int, you get more skills, which for a rogue means more awesomeness to save the party in almost every hallway, assuming your DM is like mine and thinks traps are like candy on halloween. </p><p></p><p>HOWEVER, only the archer build is really worth your while for an elf rogue. I'm not saying you should only play elf rogues, BUT for certain characters, it's worth it.</p><p></p><p>If you wanted a sneaky rogue, go halfling.</p><p>If you wanted a melee rogue, go human (or half-orc)</p><p></p><p>if anything, the only real downside to an elf rogue is the -2 to con, as this means a lower fortitude save, which means poisons, disease, and our favorite save or die spells, are that much more effective against you.</p><p>But you're an elven rogue, what are you doing getting attacked by giant spiders?</p><p>You cray Mr. Elf Rogue, you cray. </p><p></p><p></p><p>The only other thing I'd play an elf at would be a ray spell focused wizard, or a sniper wizard.</p><p>And that's just metagame.</p><p></p><p>I'm actually about to do an Elven Druid (advanced race guide variant plant druid) and use a bow, mostly because our party needs an archer, but also because this build is really exciting for me.</p><p></p><p>I use to HATE elves, and hated playing them, mostly because I felt that got a lot of limelight they didn't deserve. </p><p>But then Pathfinder came out and made me feel alright about it.</p><p>They're important and all.</p><p></p><p>But not more than my favorite dwarves (who also can make good rogues if you're doing a melee rogue build or a total dungeon delver, as the dark vision makes you A PIMP when scouting, just choose a weapon (greataxe?) and stick with it.</p></blockquote><p></p>
[QUOTE="Summer-Knight925, post: 6053483, member: 80297"] The elf, and why they make great rogues. Weapon training: Forget being stuck with a short sword or a shot bow, d6s are for little folk and improperly trained nut jobs running around in the dark. Low-light vision: While darkvision is far superior, you can see twice as far as that lame human cleric in the party, and let's face it, you need to see farther. Boost on perception: Your job in the party is to find traps, secret doors, and all the other hidden stuff, mostly so you can steal it for yourself when no one is looking, but nevertheless, it helps. Ability scores: -2 to con does suck, but this reinforces the archer concept, keeping you out of harms way, take point black at 1st level (obviously) and then the first rogue trick should the combat feat, take precise shot, badda-bing, you're in business. +2 dex, this is awesome, let's face it, you'll be a better shot (more archer points), you can disable device better (its dex) not to mention most of your skills are also dex related, you get a bump in the reflex department (this is endlessly useful) and lets not forget that armor class increase, or the higher dex for armor, which then has less of an armor check penalty, which means better for using your skills. +2 intelligence: this is what actually sealed the deal here. With a +2 to int, you get more skills, which for a rogue means more awesomeness to save the party in almost every hallway, assuming your DM is like mine and thinks traps are like candy on halloween. HOWEVER, only the archer build is really worth your while for an elf rogue. I'm not saying you should only play elf rogues, BUT for certain characters, it's worth it. If you wanted a sneaky rogue, go halfling. If you wanted a melee rogue, go human (or half-orc) if anything, the only real downside to an elf rogue is the -2 to con, as this means a lower fortitude save, which means poisons, disease, and our favorite save or die spells, are that much more effective against you. But you're an elven rogue, what are you doing getting attacked by giant spiders? You cray Mr. Elf Rogue, you cray. The only other thing I'd play an elf at would be a ray spell focused wizard, or a sniper wizard. And that's just metagame. I'm actually about to do an Elven Druid (advanced race guide variant plant druid) and use a bow, mostly because our party needs an archer, but also because this build is really exciting for me. I use to HATE elves, and hated playing them, mostly because I felt that got a lot of limelight they didn't deserve. But then Pathfinder came out and made me feel alright about it. They're important and all. But not more than my favorite dwarves (who also can make good rogues if you're doing a melee rogue build or a total dungeon delver, as the dark vision makes you A PIMP when scouting, just choose a weapon (greataxe?) and stick with it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How is the rogue nerfed
Top