Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How is the rogue nerfed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jester David" data-source="post: 6053991" data-attributes="member: 37579"><p>Um... what?</p><p>The only change is the save.</p><p></p><p>Number of creatures. The same.</p><p>Effect (no actions and -4 on check senses). The same.</p><p>One attempt per 24 hours. The same.</p><p>Potential threats allow a new save. The same.</p><p>Obvious threats break it automatically. The same.</p><p></p><p>The <em>only </em>difference is instead of a save DC that goes up every level it goes up ever second level and there are far fewer ways of boosting the save. </p><p></p><p></p><p></p><p>At low levels, most fights are only going to last 2-3 rounds. And the bard, being super squishy with their 6-8hp, really shouldn't be getting up to the front lines, especially not before the fighter. Singing and then moving is a valid first round, followed by moving and attacking the second - allowing the more armoured characters a chance to get into position. </p><p></p><p>While the +1 attack & damage isn't much, at low levels you're not rocking a whole lot of attack bonuses, so the +1 to attack rolls might be a pretty nice increase. At higher levels, the attack bonus is less impressive but the damage bonus becomes more important as it applies to multiple attacks. </p><p></p><p>Regardless, the bard always had to give up their standard to sing. But in PF if they sing and suddenly the fight ends quickly due to a couple crits (or the fight being less impressive than expected) then they aren't stuck without their key class feature. They still have 3-4 rounds left. </p><p></p><p>What other changes hit the bard between 3.5e and PF?</p><p>Well, bardic knowledge is clarified. What did bardic knowledge do before? A bard "knows some relevant information about local notable people, legendary items, or noteworthy places." </p><p>While everyone treated it like bards could make a check for any other knowledge skill, it's actually pretty limited. Regions, gods, monsters, and historical events are not included (neither would be stories). It really just puts the onus of bardic knowldge checks onto the DM. There's no real guidelines or advice for what the check DC would be. Plus, very few modules every assumed bardic knowledge and so it was never really included.</p><p>PF changes it so the bard just makes knowledge checks untrained. So all the rules are right there. No special accommodation needs to be made for the bard. </p><p></p><p>Countersong is pretty much the same, but they also added a visual version (Distract) for illusions, which is a nice buff. While this does force bards to learn a second performance skill, their versatile performer ability at level 2 means they can ignore a couple skills. </p><p></p><p>Their spellcasting also got a bump, so they get 1st level spells at 1st level instead of 2nd. This is pretty sweet. And like all spellcasters, 0-level spells become at-will spells. </p><p></p><p>Their hit dice jump from a d6 to a d8. And their BAB and saves remain the same. </p><p>They still get 6+int skills. But instead of 24 + all Knowledges to choose from they </p><p>have 18+ all knowledges, meaning their skill points can go farther. </p><p></p><p>Plus at higher levels they get four more performances than the 3.5e bard, get the boost to inspire courage earlier,</p></blockquote><p></p>
[QUOTE="Jester David, post: 6053991, member: 37579"] Um... what? The only change is the save. Number of creatures. The same. Effect (no actions and -4 on check senses). The same. One attempt per 24 hours. The same. Potential threats allow a new save. The same. Obvious threats break it automatically. The same. The [I]only [/I]difference is instead of a save DC that goes up every level it goes up ever second level and there are far fewer ways of boosting the save. At low levels, most fights are only going to last 2-3 rounds. And the bard, being super squishy with their 6-8hp, really shouldn't be getting up to the front lines, especially not before the fighter. Singing and then moving is a valid first round, followed by moving and attacking the second - allowing the more armoured characters a chance to get into position. While the +1 attack & damage isn't much, at low levels you're not rocking a whole lot of attack bonuses, so the +1 to attack rolls might be a pretty nice increase. At higher levels, the attack bonus is less impressive but the damage bonus becomes more important as it applies to multiple attacks. Regardless, the bard always had to give up their standard to sing. But in PF if they sing and suddenly the fight ends quickly due to a couple crits (or the fight being less impressive than expected) then they aren't stuck without their key class feature. They still have 3-4 rounds left. What other changes hit the bard between 3.5e and PF? Well, bardic knowledge is clarified. What did bardic knowledge do before? A bard "knows some relevant information about local notable people, legendary items, or noteworthy places." While everyone treated it like bards could make a check for any other knowledge skill, it's actually pretty limited. Regions, gods, monsters, and historical events are not included (neither would be stories). It really just puts the onus of bardic knowldge checks onto the DM. There's no real guidelines or advice for what the check DC would be. Plus, very few modules every assumed bardic knowledge and so it was never really included. PF changes it so the bard just makes knowledge checks untrained. So all the rules are right there. No special accommodation needs to be made for the bard. Countersong is pretty much the same, but they also added a visual version (Distract) for illusions, which is a nice buff. While this does force bards to learn a second performance skill, their versatile performer ability at level 2 means they can ignore a couple skills. Their spellcasting also got a bump, so they get 1st level spells at 1st level instead of 2nd. This is pretty sweet. And like all spellcasters, 0-level spells become at-will spells. Their hit dice jump from a d6 to a d8. And their BAB and saves remain the same. They still get 6+int skills. But instead of 24 + all Knowledges to choose from they have 18+ all knowledges, meaning their skill points can go farther. Plus at higher levels they get four more performances than the 3.5e bard, get the boost to inspire courage earlier, [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How is the rogue nerfed
Top