Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 5483496" data-attributes="member: 2067"><p>Why not go the other way with it?</p><p></p><p>Fighters need to depend on magic swords they find in dungeons.</p><p></p><p>Wizards need to depend on magic <em>spells</em> they find in dungeons.</p><p></p><p>No one is going around forging +5 vorpal swords, no one is going around writing down <em>Wish</em> from scratch, characters don't automatically gain diverse powers and abilities as they level up, they need to gain them in dungeons (via treasure).</p><p></p><p>There's also the other direction: that everyone crafts what they need as they level up. You get <em>Fireball</em>, I get <em>+3 Weapons</em> (you don't get them), our priest gets <em>Cure Light Wounds</em>, and we don't get any treasure. </p><p></p><p>I think the former would be a boatload of fun to play, even though it futzes with story-minded and optimization-minded players. </p><p></p><p>The latter would be better for them, but it would limit the random awesome you get.</p><p></p><p>Perhaps a hybrid, where you get to craft/create/"gain from leveling" some quantity of your abilities, and you HAVE to find the rest....</p><p></p><p>Fighters find swords (and gain exploits).</p><p>Mages find tomes (and devise spells).</p><p>Clerics discover relics (and are awarded prayers).</p><p>Druids befriend beasts (and practice rituals).</p><p>Necromancers devour souls (and develop experiments).</p><p></p><p>The former is treasure you find, the latter is stuff that you gain automagically with levels, but all character types depend on both ways of gaining power (rather than fighters having it all from random treasure drops, and mages having it all from developing their own spells).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5483496, member: 2067"] Why not go the other way with it? Fighters need to depend on magic swords they find in dungeons. Wizards need to depend on magic [I]spells[/I] they find in dungeons. No one is going around forging +5 vorpal swords, no one is going around writing down [I]Wish[/I] from scratch, characters don't automatically gain diverse powers and abilities as they level up, they need to gain them in dungeons (via treasure). There's also the other direction: that everyone crafts what they need as they level up. You get [I]Fireball[/I], I get [I]+3 Weapons[/I] (you don't get them), our priest gets [I]Cure Light Wounds[/I], and we don't get any treasure. I think the former would be a boatload of fun to play, even though it futzes with story-minded and optimization-minded players. The latter would be better for them, but it would limit the random awesome you get. Perhaps a hybrid, where you get to craft/create/"gain from leveling" some quantity of your abilities, and you HAVE to find the rest.... Fighters find swords (and gain exploits). Mages find tomes (and devise spells). Clerics discover relics (and are awarded prayers). Druids befriend beasts (and practice rituals). Necromancers devour souls (and develop experiments). The former is treasure you find, the latter is stuff that you gain automagically with levels, but all character types depend on both ways of gaining power (rather than fighters having it all from random treasure drops, and mages having it all from developing their own spells). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
Top