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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="Plane Sailing" data-source="post: 5484333" data-attributes="member: 114"><p>Riffing further...</p><p></p><p>One of the many things I liked about the Conan OGL game from Mongoose was the 'fate points' which PCs got - an opportunity to exert narrative control over the adventure.</p><p></p><p>In a D&D game where there was a concern that casters had too much relative narrative control over the game through their spells, the non caster classes could be given 'fate points' as compensation - because in literature the warriors often get lucky at the right point, and a lucky break goes their way.</p><p></p><p>This wouldn't be giving them supernatural powers, but it would be recognising the literary ability of the noncaster classes to steer the narrative.</p><p></p><p>It might be an interesting idea to try out!</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 5484333, member: 114"] Riffing further... One of the many things I liked about the Conan OGL game from Mongoose was the 'fate points' which PCs got - an opportunity to exert narrative control over the adventure. In a D&D game where there was a concern that casters had too much relative narrative control over the game through their spells, the non caster classes could be given 'fate points' as compensation - because in literature the warriors often get lucky at the right point, and a lucky break goes their way. This wouldn't be giving them supernatural powers, but it would be recognising the literary ability of the noncaster classes to steer the narrative. It might be an interesting idea to try out! [/QUOTE]
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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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