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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="Celtavian" data-source="post: 5484653" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p></p><p></p><p>No. Balance doesn't matter unless the characters are going against each other in a PvP environment.</p><p></p><p></p><p></p><p></p><p>You make ridiculous, untrue statements all the time.</p><p></p><p>Never have I been in a game like you claim exist. Never have I played the hireling of the wizard.</p><p></p><p>I have made plenty of bad to the bone melee types in every edition of D&D that were useful and an absolute blast to play. </p><p></p><p></p><p></p><p>Let's see. Elric of Melnibone was a ridiculously powerful wizard protagonist.</p><p></p><p>I've read tons of mythology. They have lots of children of gods and gods themselves or favored of gods doing things. Usually the warrior types have competing gods helping them out against any wizard types they might face.</p><p></p><p>But wizards were fairly rare in mythology as good or bad guys. It was mostly gods. But the few wizards in mythology like say Baba Yaga or Circe were bad to the bone.</p><p></p><p></p><p></p><p></p><p></p><p>Stupid statement.</p><p></p><p>I have far more experience than you with all editions of D&D. I know for certain that wizards never have and do not now dominate at the D&D table. They are a useful part of the narrative, but they are far from the end all be all that you make them out to be.</p><p></p><p>Once again I say you have been playing with DMs that don't know how to create encounters to challenge a complete party. I don't have the problems you have at all. In fact, I find it more difficult to challenge the melee characters in my parties than than the wizard types.</p><p></p><p>In my groups wizards get one action a round. If the enemy makes their saving throw, their turn is over. They basically did nothing. Then the melees go with their three and four attacks with power attack and magic weapons stacked with bonuses and there is no save against damage, creatures start dying.</p><p></p><p>Obviously your campaigns consisted of some weak, low save creature completely unprepared for dealing with a wizard enemy who allowed the wizard type to <em>teleport</em> in followed by it missing all its saves and dying in the first round to the first spell cast by the wizard.</p><p></p><p>Sorry if I don't share your experience, but I don't. Your experience is as absurd as those that claim wizards are balanced with fighters one against one.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 5484653, member: 5834"] [b]re[/b] No. Balance doesn't matter unless the characters are going against each other in a PvP environment. You make ridiculous, untrue statements all the time. Never have I been in a game like you claim exist. Never have I played the hireling of the wizard. I have made plenty of bad to the bone melee types in every edition of D&D that were useful and an absolute blast to play. Let's see. Elric of Melnibone was a ridiculously powerful wizard protagonist. I've read tons of mythology. They have lots of children of gods and gods themselves or favored of gods doing things. Usually the warrior types have competing gods helping them out against any wizard types they might face. But wizards were fairly rare in mythology as good or bad guys. It was mostly gods. But the few wizards in mythology like say Baba Yaga or Circe were bad to the bone. Stupid statement. I have far more experience than you with all editions of D&D. I know for certain that wizards never have and do not now dominate at the D&D table. They are a useful part of the narrative, but they are far from the end all be all that you make them out to be. Once again I say you have been playing with DMs that don't know how to create encounters to challenge a complete party. I don't have the problems you have at all. In fact, I find it more difficult to challenge the melee characters in my parties than than the wizard types. In my groups wizards get one action a round. If the enemy makes their saving throw, their turn is over. They basically did nothing. Then the melees go with their three and four attacks with power attack and magic weapons stacked with bonuses and there is no save against damage, creatures start dying. Obviously your campaigns consisted of some weak, low save creature completely unprepared for dealing with a wizard enemy who allowed the wizard type to [i]teleport[/i] in followed by it missing all its saves and dying in the first round to the first spell cast by the wizard. Sorry if I don't share your experience, but I don't. Your experience is as absurd as those that claim wizards are balanced with fighters one against one. [/QUOTE]
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